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Class D at the start of the breach bug

Posted: Thu Aug 04, 2016 11:06 am
by ItsAndr
Sorry if the title is kinda wierd. (I'm not 100% english)
But at the start of the breach where you first meet SCP 173 and 2 people I suddenly saw an idle Class D personell and it just stood there. I didn't do anything. I tried to back out and go in the world again but he was still there. Sorry if this not meet the requirements for a bug report but I don't post bug reports that mutch.

Re: Class D at the start of the breach bug

Posted: Thu Aug 04, 2016 7:51 pm
by PXLSHN
Sorry I can't quite follow with the description. Can you post a screenshot to show more?

Re: Class D at the start of the breach bug

Posted: Thu Aug 04, 2016 8:16 pm
by AgentParadox
PXLSHN wrote:Sorry I can't quite follow with the description. Can you post a screenshot to show more?
I'm willing to bet they might be leftovers from the Nine-Tailed-Fox mod.

Re: Class D at the start of the breach bug

Posted: Thu Aug 04, 2016 9:01 pm
by PXLSHN
KirbyMario12345 wrote:
PXLSHN wrote:Sorry I can't quite follow with the description. Can you post a screenshot to show more?
I'm willing to bet they might be leftovers from the Nine-Tailed-Fox mod.
Actually I don't think that is. As the ClassD's in the NTF mod use a different NPC type ("D2" instead of "D") and they also use a different entity (with the pistol in hand as a difference). If they would be leftovers, it would already crash the game at 25% of loading at the second loading screen (this is the point where some models get loaded and where some other 3D stuff will be set up).

Re: Class D at the start of the breach bug

Posted: Thu Aug 04, 2016 9:34 pm
by AgentParadox
chloe.westfall wrote:I also had 3 memory access violations since I started to play version 1.3 yesterday. Can I enable some kind of logging, which helps you to fix these memory access violations?
Try this build of 1.3: viewtopic.php?f=11&t=5374

Re: Class D at the start of the breach bug

Posted: Fri Aug 05, 2016 8:24 am
by PXLSHN
chloe.westfall wrote:
Spoiler
Here is a screenshot of the class D personal.

I left the room, saved and walked around a little bit. When I came back (to make the screenshot), the guy with the weapon was gone. Only the class D personal was left.
Image
Thanks for the screenshot :D
We made some fixes regarding this event (how it will be triggered and whatnot), but apparently there is still an issue if you save and reload here. I will try to fix this issue for 1.3.1.

Re: Class D at the start of the breach bug

Posted: Sat Aug 06, 2016 2:00 pm
by Vane Brain
chloe.westfall wrote:Update: The above bug does not happen every time. If the guard is able to walk through the door, the Class D personal is killed by 173.

But the main problem still persists: The game crashes very often. I don't know how people can play on Keter difficulty, if the game crashes every 10 minutes or so. Is there anything I can do to help you fixing the memory access violations?
If your PC is not powerful or your Disk C is full, then it will crash often because some things game not able to load