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Class D at the start of the breach bug
Posted: Thu Aug 04, 2016 11:06 am
by ItsAndr
Sorry if the title is kinda wierd. (I'm not 100% english)
But at the start of the breach where you first meet SCP 173 and 2 people I suddenly saw an idle Class D personell and it just stood there. I didn't do anything. I tried to back out and go in the world again but he was still there. Sorry if this not meet the requirements for a bug report but I don't post bug reports that mutch.
Re: Class D at the start of the breach bug
Posted: Thu Aug 04, 2016 7:51 pm
by PXLSHN
Sorry I can't quite follow with the description. Can you post a screenshot to show more?
Re: Class D at the start of the breach bug
Posted: Thu Aug 04, 2016 8:16 pm
by AgentParadox
PXLSHN wrote:Sorry I can't quite follow with the description. Can you post a screenshot to show more?
I'm willing to bet they might be leftovers from the Nine-Tailed-Fox mod.
Re: Class D at the start of the breach bug
Posted: Thu Aug 04, 2016 9:01 pm
by PXLSHN
KirbyMario12345 wrote:PXLSHN wrote:Sorry I can't quite follow with the description. Can you post a screenshot to show more?
I'm willing to bet they might be leftovers from the Nine-Tailed-Fox mod.
Actually I don't think that is. As the ClassD's in the NTF mod use a different NPC type ("D2" instead of "D") and they also use a different entity (with the pistol in hand as a difference). If they would be leftovers, it would already crash the game at 25% of loading at the second loading screen (this is the point where some models get loaded and where some other 3D stuff will be set up).
Re: Class D at the start of the breach bug
Posted: Thu Aug 04, 2016 9:34 pm
by AgentParadox
chloe.westfall wrote:I also had 3 memory access violations since I started to play version 1.3 yesterday. Can I enable some kind of logging, which helps you to fix these memory access violations?
Try this build of 1.3:
viewtopic.php?f=11&t=5374
Re: Class D at the start of the breach bug
Posted: Fri Aug 05, 2016 8:24 am
by PXLSHN
Thanks for the screenshot

We made some fixes regarding this event (how it will be triggered and whatnot), but apparently there is still an issue if you save and reload here. I will try to fix this issue for 1.3.1.
Re: Class D at the start of the breach bug
Posted: Sat Aug 06, 2016 2:00 pm
by Vane Brain
chloe.westfall wrote:Update: The above bug does not happen every time. If the guard is able to walk through the door, the Class D personal is killed by 173.
But the main problem still persists: The game crashes very often. I don't know how people can play on Keter difficulty, if the game crashes every 10 minutes or so. Is there anything I can do to help you fixing the memory access violations?
If your PC is not powerful or your Disk C is full, then it will crash often because some things game not able to load