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Re: Walls, Ceiling, And Floor, are buggy...

Posted: Wed Dec 28, 2016 12:54 pm
by PXLSHN
Joey Dagger wrote:So what exactly am I supposed to do if anything at all?
Sorry to say that but you can't really do much about it.
Maybe you can try to lower some of your in-game settings or you can try to set the priority of the game as the highest possible with your task manager (altough I don't think that's actually a good thing to do).

zornor90 wrote: Yeah I've noticed that generally this overloading issue begins around 1500MB of ram usage by scp: cb. This can cause bugs like textures not loading, the renderer breaking and causing massive flickering of all textures, or mavs. I've played for about two hours and every time that these issues happen I can confirm that cb is around 1500MB of usage, +/- 50MB.
Thanks for the notice :D
I'm already trying to make the game load as few things as possible (especially with sound loading). A lot already had been done by streaming the music (but OpenAL was a bit unstable, so I switched to FMod.dll usage) and with that I can trry to make pretty much all big sounds to be streamed (like all 096 sounds, 079 speech and so on).
Hopefully this will make the game not eating too much memory.

Re: Walls, Ceiling, And Floor, are buggy...

Posted: Thu Dec 29, 2016 11:06 pm
by Joey Dagger
Alrighty everybody a new update has been released i am downloading it now lets take a gander at it and see what is has to offer shall we?

Re: Walls, Ceiling, And Floor, are buggy...

Posted: Fri Dec 30, 2016 1:35 am
by Joey Dagger
Joey Dagger wrote:Alrighty everybody a new update has been released i am downloading it now lets take a gander at it and see what is has to offer shall we?
Nope still broken

Re: Walls, Ceiling, And Floor, are buggy...

Posted: Fri Dec 30, 2016 6:17 am
by Vane Brain
Joey Dagger wrote:
Joey Dagger wrote:Alrighty everybody a new update has been released i am downloading it now lets take a gander at it and see what is has to offer shall we?
Nope still broken
Okay... I'm working on optimization for some rooms.. Maybe that will help somehow
Also that means that there will be 1.3.6

Re: Walls, Ceiling, And Floor, are buggy...

Posted: Fri Dec 30, 2016 7:25 pm
by Joey Dagger
Vane Brain wrote:
Joey Dagger wrote:
Joey Dagger wrote:Alrighty everybody a new update has been released i am downloading it now lets take a gander at it and see what is has to offer shall we?
Nope still broken
Okay... I'm working on optimization for some rooms.. Maybe that will help somehow
Also that means that there will be 1.3.6
Thanks, it started to just not even work after 1.3.2 where as soon as the game starts i can see the room for about 3 seconds and then it all just disappears.

Re: Walls, Ceiling, And Floor, are buggy...

Posted: Wed Jan 04, 2017 12:05 am
by Joey Dagger
I'm sorry guys the game still doesn't work and I don't know why maybe it is because of windows 10 maybe it isnt but I don't know what is.