* In the intro scene, when another Class-D enters the containment chamber and runs into me, the game crashes.
* If I press Alt+Tab while playing, all the ingame lights are off when I enter back to the game.
* Whenever I spawn a 939 instance, it gets stuck up in the air, upside down.
* Sometimes when I enter 939's tunnels, the instances are frozen in their movement.
* If I save inside the 939's tunnels, the game crashes. Always.
* If I spawn an MTF and a hostile SCP-instance, the MTF and the instance don't notice each other. (Except for a Zombie, which is shot as the priority before I get shot.)
* I have since ever been unable to spawn a cup, except an "Empty Cup".
* When the loading screen gets stuck at 30% again, i can't avoid or close the game. I can only use the task manager on Ctrl+Alt+Del and then it needs a long time to close completely.
Re: found some other bugs lately
#2We will take a lookRickeyRock wrote:* In the intro scene, when another Class-D enters the containment chamber and runs into me, the game crashes.
We can't fix it.RickeyRock wrote:* If I press Alt+Tab while playing, all the ingame lights are off when I enter back to the game.
CheatingRickeyRock wrote:* Whenever I spawn a 939 instance, it gets stuck up in the air, upside down.
We will take a lookRickeyRock wrote: * Sometimes when I enter 939's tunnels, the instances are frozen in their movement.
* If I save inside the 939's tunnels, the game crashes. Always.
Cheating. Cheated MTF can't react to other SCPs.RickeyRock wrote:* If I spawn an MTF and a hostile SCP-instance, the MTF and the instance don't notice each other. (Except for a Zombie, which is shot as the priority before I get shot.)
Re: found some other bugs lately
#3No offense, and i'm no dev, but...Vane Brain wrote:CheatingRickeyRock wrote:* Whenever I spawn a 939 instance, it gets stuck up in the air, upside down.Cheating. Cheated MTF can't react to other SCPs.RickeyRock wrote:* If I spawn an MTF and a hostile SCP-instance, the MTF and the instance don't notice each other. (Except for a Zombie, which is shot as the priority before I get shot.)
It's kind of wrong to disregard BUGS within a FUNCTION that the game includes (the console and its commands) just because it's "cheating" to you. I know the game handles npcs weirdly if spawned, but just disregarding it as cheating and giving no proper explanation? Don't be stubborn.
sup
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roger copy bravo tango mango
Re: found some other bugs lately
#4Thank you.Irontaco wrote:No offense, and i'm no dev, but...Vane Brain wrote:CheatingRickeyRock wrote:* Whenever I spawn a 939 instance, it gets stuck up in the air, upside down.Cheating. Cheated MTF can't react to other SCPs.RickeyRock wrote:* If I spawn an MTF and a hostile SCP-instance, the MTF and the instance don't notice each other. (Except for a Zombie, which is shot as the priority before I get shot.)
It's kind of wrong to disregard BUGS within a FUNCTION that the game includes (the console and its commands) just because it's "cheating" to you. I know the game handles npcs weirdly if spawned, but just disregarding it as cheating and giving no proper explanation? Don't be stubborn.
Re: found some other bugs lately
#5Which Class-D was it that caused the crash?RickeyRock wrote:* In the intro scene, when another Class-D enters the containment chamber and runs into me, the game crashes.
You mean you can only spawn an empty cup from the console? I don't recall there ever being a time when you could spawn specific drinks using it.RickeyRock wrote:* I have since ever been unable to spawn a cup, except an "Empty Cup".
Re: found some other bugs lately
#6Console was a mistakeIrontaco wrote:No offense, and i'm no dev, but...Vane Brain wrote:CheatingRickeyRock wrote:* Whenever I spawn a 939 instance, it gets stuck up in the air, upside down.Cheating. Cheated MTF can't react to other SCPs.RickeyRock wrote:* If I spawn an MTF and a hostile SCP-instance, the MTF and the instance don't notice each other. (Except for a Zombie, which is shot as the priority before I get shot.)
It's kind of wrong to disregard BUGS within a FUNCTION that the game includes (the console and its commands) just because it's "cheating" to you. I know the game handles npcs weirdly if spawned, but just disregarding it as cheating and giving no proper explanation? Don't be stubborn.
Re: found some other bugs lately
#7That's completely your opinion, and as an assistant developer to the game you should respect what was set by the original developer rather than shame and lock people out of a feature that was intentionally added by the author of what he let you work on. Otherwise the mistake may not only just be the console.Vane Brain wrote: Console was a mistake
Respect the boundaries. The console was not made only for modders and developers.
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roger copy bravo tango mango
roger copy bravo tango mango
Re: found some other bugs lately
#8Hmmm, maybe you should just start your own version of SCP:CB. That way you can choose to include whatever aspects you want, as well as completely disregard systems that help debug, test, and even play the game at points. So, I totally agree with you. The game doesn't need the console. Not at all!Vane Brain wrote:Console was a mistake
I'm a lead developer of the SCP Containment Breach Unity Remake. Check it out! You might enjoy it
Official Website
Official Website
Re: found some other bugs lately
#9But we still want to improve console's lookZackonark wrote:Hmmm, maybe you should just start your own version of SCP:CB. That way you can choose to include whatever aspects you want, as well as completely disregard systems that help debug, test, and even play the game at points. So, I totally agree with you. The game doesn't need the console. Not at all!Vane Brain wrote:Console was a mistake
Here is a little example of it
Spoiler
Re: found some other bugs lately
#10I apologize then. Even then, "console was a mistake" and "we're trying to improve console" seem like two very differing arguments, made me a little confused there.Vane Brain wrote:But we still want to improve console's lookZackonark wrote:Hmmm, maybe you should just start your own version of SCP:CB. That way you can choose to include whatever aspects you want, as well as completely disregard systems that help debug, test, and even play the game at points. So, I totally agree with you. The game doesn't need the console. Not at all!Vane Brain wrote:Console was a mistake
Here is a little example of itSpoiler
Just avoid disregarding actual bug reports next time.
sup
roger copy bravo tango mango
roger copy bravo tango mango