I cant explain it i just cant stand unity it feels so generic and plain i want to throw up maybe nobody managed to make a game to show off the engine properly yet?
Im sure source with its sexy physics would make this game very good
Re: Textures Flickering
#12....and why would the game ever need Source's physics? The only physics related thing in the game is dropping items, and no one cares about that.914 killed me wrote:Im sure source with its sexy physics would make this game very good
Re: Textures Flickering
#13Excuse me?Nehpys wrote:The only physics related thing in the game is dropping items, and no one cares about that.
I love dropping items.
I live for dropping items.
I breathe dropped items.
I am dropped items.
aaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Re: Textures Flickering
#14Zornor gets it.zornor90 wrote:We should port Containment Breach to the doom engine.
914 killed me wrote:unity 3d
914 killed me wrote:SOMETHING BETTER
π±ππππ£πΉπ³ π΄ππππ(!): πΏπππππππ πππ ππππππ πππππππ’ πππ'π πππππ ππ ππππ πππ ππππππππ ππππ ππππππ.
Re: Textures Flickering
#15I dont like how the items drop in blitz its like they fall in slow motionNehpys wrote:....and why would the game ever need Source's physics? The only physics related thing in the game is dropping items, and no one cares about that.914 killed me wrote:Im sure source with its sexy physics would make this game very good
Re: Textures Flickering
#16Even then; just porting to Source for physics is stupid and useless.914 killed me wrote:I dont like how the items drop in blitz its like they fall in slow motionNehpys wrote:....and why would the game ever need Source's physics? The only physics related thing in the game is dropping items, and no one cares about that.914 killed me wrote:Im sure source with its sexy physics would make this game very good