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Re: Textures Flickering

Posted: Mon Jan 02, 2017 7:17 am
by 914 killed me
I cant explain it i just cant stand unity it feels so generic and plain i want to throw up maybe nobody managed to make a game to show off the engine properly yet?

Im sure source with its sexy physics would make this game very good

Re: Textures Flickering

Posted: Mon Jan 02, 2017 8:44 pm
by Nehpys
914 killed me wrote:Im sure source with its sexy physics would make this game very good
....and why would the game ever need Source's physics? The only physics related thing in the game is dropping items, and no one cares about that.

Re: Textures Flickering

Posted: Mon Jan 02, 2017 9:48 pm
by Cpbald
Nehpys wrote:The only physics related thing in the game is dropping items, and no one cares about that.
Excuse me?
I love dropping items.
I live for dropping items.
I breathe dropped items.
I am dropped items.

Re: Textures Flickering

Posted: Sun Jan 15, 2017 2:14 pm
by Hubbawubba64
zornor90 wrote:We should port Containment Breach to the doom engine.
Zornor gets it.
914 killed me wrote:unity 3d
914 killed me wrote:SOMETHING BETTER

Re: Textures Flickering

Posted: Tue Jan 17, 2017 1:27 pm
by 914 killed me
Nehpys wrote:
914 killed me wrote:Im sure source with its sexy physics would make this game very good
....and why would the game ever need Source's physics? The only physics related thing in the game is dropping items, and no one cares about that.
I dont like how the items drop in blitz its like they fall in slow motion

Re: Textures Flickering

Posted: Tue Jan 17, 2017 11:37 pm
by Nehpys
914 killed me wrote:
Nehpys wrote:
914 killed me wrote:Im sure source with its sexy physics would make this game very good
....and why would the game ever need Source's physics? The only physics related thing in the game is dropping items, and no one cares about that.
I dont like how the items drop in blitz its like they fall in slow motion
Even then; just porting to Source for physics is stupid and useless.