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Textures Flickering
Posted: Sat Dec 31, 2016 3:31 am
by oscar1820
ALright when i first played 1.3.4 i could barely play 2 minutes of the game due to the fact the every 30 steps i take causes the game to freak out and the floor walls and ceiling start to flicker and disappear and reappear altogether to the point making the game unplayable i tried borderless full screen, full screen, all resolutions and graphics and every option in the graphics tab and even compatibility didn't help i don't know if its just my specs or the game itself but i dont want to keep playing in random intervals and the frames dropping heavily when the textures flicker and user tracks act odd in this one i get its unable to load, also sound loading is obvious in SCP-106 recontainment scene. Thank you for the game though it scares me alot <3
Re: Textures Flickering
Posted: Sat Dec 31, 2016 3:48 am
by Inclination
Hop on the unity remake train, your only hope.
Re: Textures Flickering
Posted: Sat Dec 31, 2016 3:52 am
by CommanderMark
Inclination wrote:Hop on the unity remake train, your only hope.
> Holding out hope for the Unity remake.
Re: Textures Flickering
Posted: Sat Dec 31, 2016 3:58 am
by Cridone
CommanderMark wrote:Inclination wrote:Hop on the unity remake train, your only hope.
> Holding out hope for the Unity remake.
WOW MARK, HOW COULD YOU. HE WAS JUST SAYING [insert something here idk lol]
WITH POSTS LIKE YOURS? THAT'S IT, I'M DONE WITH THIS FORUM
Re: Textures Flickering
Posted: Sun Jan 01, 2017 11:49 pm
by 914 killed me
Upgrading from the current engine to unity 3d is like upgrading from pokemon reds to pokemon golds engine

tHIS GAME DESERVES SOMETHING BETTER
Re: Textures Flickering
Posted: Sun Jan 01, 2017 11:55 pm
by Nehpys
EDIT: Misinterpretation is key.
Re: Textures Flickering
Posted: Sun Jan 01, 2017 11:56 pm
by CommanderMark
914 killed me wrote:tHIS GAME DESERVES SOMETHING BETTER
PFFFFFFFFFFFTTT-
914 killed me wrote:Upgrading from the current engine to unity 3d is like upgrading from pokemon reds to pokemon golds engine

What was FireRed and LeafGreen then?
Re: Textures Flickering
Posted: Mon Jan 02, 2017 12:06 am
by 914 killed me
source engine=fire red. port cb to source!
Re: Textures Flickering
Posted: Mon Jan 02, 2017 1:40 am
by zornor90
We should port Containment Breach to the doom engine.
Re: Textures Flickering
Posted: Mon Jan 02, 2017 6:33 am
by Nehpys
914 killed me wrote:source engine=fire red. port cb to source!
What does Source have over Unity? If I look at it now; Unity has more in terms of creation than Source most likely ever will have at this point.
And besides, Source is a pain in the ass regarding compiling and lighting. It uses old methods of lighting and such, so compiling test maps takes forever (for a big map/multiple rooms, even with fast compile). Even then, lighting will break for most props without a full HDR compile and sometimes cause full-black objects.
None of this shit happens in Unity. (Thank god)
zornor90 wrote:We should port Containment Breach to the doom engine.
I am with this.