NIGHTMARE ~ A Horror Game (Help Needed!)

#1
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NIGHTMARE is an indev psychological horror game on the Unreal Engine that will put a new take on the term "All just a dream". You play as yourself in your in-game character's dreams. However, each of the ten dreams are nightmares, differing from eachother in various ways. You have a meter that measures your mental stability-- basically your health bar. If you get hurt in the dream, the meter goes down. Once it reaches it's full emptiness, the character will wake up, experience prolonged sleep paralysis, and die from the events from it (e.g., stop breathing). Your goal is to make it through all 10 dreams, all randomly generated except for the last one, which will require special events in order to change the ending.
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Unlike the great Scott Cawthon, I cannot do this alone. I need assistance from people in order to make the game. So if you'd like to help, then review the following positions, and if you're good at one, you may ask to assist me.
SOUND DESIGN ~ ApplePiah, FireFox
MUSIC DESIGN ~ Unknown Glaze, Theimperfectbeing, HexRx, ApplePiah, FireFox
GRAPHICS DESIGN ~ Unknown Glaze
MODELLING ~
CODING (I'll attempt it, however I am not good at UDK's coding) ~
Spoiler
Green ~ Position is available
Yellow ~ Position has one spot left
Red ~ Position is filled entirely
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That's fine! Exclusively to the forums (And any donators, if the game gets that far), you may ask to add a nightmare you have had into the game. If it is fitting for the game, I will put it in and give credit to the "Dreamer".

Questions, Comments, or Concerns are always welcome. Thanks for reading, replying, or assisting! also, i'm not going to abandon this like my other ideas
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shitty gif is shitty but will be bettr
Last edited by UnknownGlaze on Mon Oct 27, 2014 9:47 pm, edited 7 times in total.
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Re: NIGHTMARE ~ A Horror Game (Help Needed!)

#5
ApplePiah wrote:I also have some concept art about and idea for a level. (A tunnel dream idea)
Spoiler
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There will be blood explaining the mechanics and the bed is the checkpoint to the next dream. (But this is not the full level)
Unfortunately, concepts for the game's mechanics and things won't be requested unless I need assistance with the game mechanics. So far, it's pretty much planned out. The player will learn of the mechanics upon pressing start. As for dream transitions, it will be a simple 1st person view of the sleeper, as well as a UI of their statistics in that level (e.g., how fast they got out). Thank you for the concept, though!
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