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Re: Oculus Rift in Third Person Games?

Posted: Wed Jul 17, 2013 5:01 am
by LukeDude759
Mestiar wrote:Imagine playing SCPCB with this thing, you will be scared to blink in real life.

oh zee nightmares ;_;
Yeah, I remember Regalis saying something about that. I'll go find his post, then I'll edit it in here.

That edit I mentioned:
Regalis wrote:
Sparks wrote:About Oculus Rift, I wish it could be used with SCP CB already, and I personally can imagine a lot of games that would be so awesome if they had support for it (GTA SA, Amnesia Dark descent, etc.).
Actually there's already an Oculus Rift library for Blitz3D so adding OR support is entirely possible in the future. I'm getting the consumer version of OR when it comes out, and will most likely try to make it work with SCPCB. :)
Image
Now, what would be REALLY cool is if the Rift could actually detect your blinks. If only...

Re: Oculus Rift in Third Person Games?

Posted: Mon Nov 18, 2013 11:21 am
by DeSujestor
Hey, the team has given out Dev kits of the VR Headset.

If you were a hardware headset, why not add a little camera that works like the samsung phones (There is this one option, that if you close your eyes too long, it will scan you and turn off automatically.) ! :)

Plus... LOOK AT DIS! IT'S ALREADY ON PROGRESS!

http://www.youtube.com/watch?v=y4FHQWtTcd4

Re: Oculus Rift in Third Person Games?

Posted: Mon Nov 18, 2013 3:06 pm
by Glitch
DeSujestor wrote:Plus... LOOK AT DIS! IT'S ALREADY ON PROGRESS!
That's a completely different game.

Re: Oculus Rift in Third Person Games?

Posted: Mon Nov 18, 2013 3:15 pm
by Omniary
Also, megabump. Locking.