PulseGun

#1
Spoiler
Image
I'll remove the watermark from there later... once I replace the programmer art.
For now, I call this game "PulseGun". If you have any good suggestions, such as a better name, please let me know.

Use WASD to move the character around (configurable controls will be available in a future release) and the mouse buttons to create explosions and implosions.

This is my first real project being made in C++. I'm fairly new to the language, but I'm trying to do my best with it.
The game uses OpenGL 3.3 to draw things on the screen, which is unsupported by most (if not all) Intel integrated GPUs.

Download
https://www.mediafire.com/?gr9l4qdm6u0ce8u

If you need help to make this work on your computer, just ask on this thread.
Last edited by juanjp600 on Sat Jun 13, 2015 4:33 pm, edited 2 times in total.

Re: Demo of my current project

#2
juanjpro wrote: This is my first real project being made in C++. I'm fairly new to the language, but I'm trying to do my best with it.
The game uses OpenGL 3.3 to draw things on the screen, which is unsupported by most (if not all) Intel integrated GPUs.
Augh, I really wanna know how you wrap/encapsulate GL functions. Do you make it OO, or do you keep most of them procedural?
C++ was my first language, so I love seeing beautifully wrapped C functions implemented in it.
M-x dingus-mode