FoxMccloud64 wrote:for fucks sake foxy stop killing me at 3am in night 6 im trying to beat this shit
Night 6 is surely hard, it took me a while to beat it, with toy bonnie and [SPOILERINSMALLTEXT]
goldenfreddy being the number one cause of my deaths.
Foxy is hard, yes, but there's ways to fight him at night 6. Spend the first 20 seconds revving up the music box, LISTEN TO SOUND CUES, if you hear the "animatronic nearby" sound you can wait around 5 or 7 seconds more.
You need a routine in night 6, in this case, lower camera, tap the flashlight button only a few times (you MUST save battery), look at left vent, right vent, back to screen, rev up music box to half, half a quarter or full if you're brave, before you lower screen keep your mouse near the freddy mask trigger area in your screen.
You need really quick reflexes, you only have about 2 or less seconds to put the mask on if one of the animatronics is in your office. From what i've learnt, Bonnie gives you very little time, followed by Chica, then Fazbear, with Toy Fazbear being the easiest.
Back to Foxy, sometimes he will be at the hallway but you won't be able to see him due to other animatronics taking up the spot, remember the game has prerendered graphics and can't really show many animatronics at once, when you flash the light down the hallway and you don't see foxy, but another animatronic, flash a few more times just to be sure.
Remember the battery power, if you're flashing all the time while you're looking the vent lights and when there is nothing in the hallway, you're gonna end up without any battery at about 4 or 5 am.
The sounds are the thing that most help you in this game surely, so focus for the different sounds that come from the different animatronics. Part of this is because Mangle functions similarly to Foxy when she is in the hallway.
And if you find YOU KNOW WHO (the guy in the spoilers above), in your office, next to the hallway, put your mask as quick as possible until you see him go away. and if you find him in the hallway, DONT flash your light at him or you'll regret it, just go back to checking the vents or the cameras.
Also i agree with MonocleBios, there's a thing about repetition in this game which seriously leaves you dissapointed after some time. If the enviorements changed a bit or something it'd have more replayability. But in the end it always becomes the same 9 minute nights where you spend time doing nothing but spamming flashlights and looking at CAM 11.
I did enjoy the game though, it went meh at the middle but it regained strenght in Night 6, where the phone call really made you feel uneasy and the new friend you have roaming around REALLY got me on my nerves enough not to keep playing for a while. In the end i managed to become used to it and finished night 6 and some custom nights. I wish Scott had put more emphasis in atmospheres like Night 6, or other elements of gameplay. I'm sure he could've done something else with the 2D minigames that tended to pop up sometimes. The story had feelings of 'creepypasta' in it, but they weren't exaggerated or overly paranormal. If i hated something is how SUDDEN and plain the endings were, with nothing else explaining the events the game was trying to explain via the minigames, phone calls, and "you in freddy's eyes" segments but you getting a paycheck.
If Scott is gonna do any more games like these i really hope he puts these things in mind.