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Re: FNAF 3 Trailer

Posted: Tue Jan 27, 2015 10:32 pm
by Child Muncher
Well Awesomeguy, I would've changed Hug's reply to that as well to be honest.

Re: FNAF 3 Trailer

Posted: Tue Jan 27, 2015 10:48 pm
by CLgaming
First I read your guy's comments about the flaws of the first two games, which addicts me back into Containment Breach.

Then this comes out and I get more hyped than :REDACTED:

Damn you Scott for sucking me back in.

also, i'm not sure that's bonnie.

Re: FNAF 3 Trailer

Posted: Tue Jan 27, 2015 10:53 pm
by Tomgrakk
hug0905 wrote:Judging by the trailer to be honest, FNAF 3 won't really be that scary unlike the previous two...
Pardon me, but did you fail to notice the twisted rotting horror with eyes that pierce directly into your soul?

As for who the new animatronic is, I believe there's some merit to the theory that it's the suit the murderer used to lure the children; i.e. it was never Golden Freddy to begin with, it was whatever this ghastly thing is.

Re: FNAF 3 Trailer

Posted: Tue Jan 27, 2015 11:11 pm
by Cridone
SyphenTV wrote:Well, I mean, you know.

Volume.

High/Low Graphics. (For Bad computers)

Animations. (Bad Computers again)

And for god sake the most important one,

WIDESCREEN, WINDOWED MODE.
Considering Scott's design of making the menu just white text without some type of identification to tell what is what and how it looks very squished, that would look pretty bad.

Although, I wouldn't be against an options file in the games folder that gives you some basic things like window/fullscreen, window resolution, etc.

Also, I have yet to see FNAF run poorly on a bad computer, I even tested it on my backup laptop that is incapable of running Minecraft with every setting turned as far down as possible, I didn't see much of a difference.

Re: FNAF 3 Trailer

Posted: Wed Jan 28, 2015 2:59 am
by hug0905
Cridone wrote: Also, I have yet to see FNAF run poorly on a bad computer, I even tested it on my backup laptop that is incapable of running Minecraft with every setting turned as far down as possible, I didn't see much of a difference.
FNAF and its sequels use Clickteam Fusion 2.5, which the lowest operating system you could run FNAF would be Windows 98, and lowest processor you could use for FNAF is a 200 MHz Pentium, and the least amount of ram you could use for FNAF is 32MB, or 256MB for XP, Vista, 7, and 8(.1)

Re: FNAF 3 Trailer

Posted: Wed Jan 28, 2015 11:31 am
by Nehpys
Yes....

What I mean't was loading time, and gameplay on Phones.

COMPUTER:
--------------
Windows 8: 1.3 GHz Processer: Loading time 2-3 Minutes. Game lagged when Animatronics showed up.
Windows 8.1 2.3 GHz Processer: Loading time 1 Minute. Game lagged only when Animatronics killed me.

PHONE:
------------
Almost no loading time on any phone.
Animatronics lag when killing you.

Re: FNAF 3 Trailer

Posted: Wed Jan 28, 2015 8:04 pm
by D-9999
The only "Options" I could see happening would be something like this.
PAUSE
Spoiler
Image
AUDIO
Spoiler
Image
RESOLUTION
Spoiler
Image
QUIT
Spoiler
Image
And here's what it would look like ingame.
USAGE
Spoiler
Image

Re: FNAF 3 Trailer

Posted: Wed Jan 28, 2015 8:19 pm
by NickL4D2
*Click*
Nice.

Re: FNAF 3 Trailer

Posted: Thu Jan 29, 2015 1:06 am
by Brunou8
Long time no seeing you NickL4D2.

Re: FNAF 3 Trailer

Posted: Thu Jan 29, 2015 1:14 am
by Cridone
hug0905 wrote:
Cridone wrote: Also, I have yet to see FNAF run poorly on a bad computer, I even tested it on my backup laptop that is incapable of running Minecraft with every setting turned as far down as possible, I didn't see much of a difference.
FNAF and its sequels use Clickteam Fusion 2.5, which the lowest operating system you could run FNAF would be Windows 98, and lowest processor you could use for FNAF is a 200 MHz Pentium, and the least amount of ram you could use for FNAF is 32MB, or 256MB for XP, Vista, 7, and 8(.1)
No offense, but that seemed pretty unnecessary. I was just saying that the average player could play it decently, you didn't need to give me specs.