Steam allows Workshop creators to charge for mods

#1
The Steam Workshop has always been a great place for sharing mods, maps, and all kinds of items that you’ve created. Now it's also a great place for selling those creations.

With a new, streamlined process for listing and selling your creations, the Steam Workshop now supports buying mods directly from the Workshop, to be immediately usable in game.
Sauce: http://steamcommunity.com/workshop/aboutpaidcontent

Anyone else think this a load of crap?
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Re: Steam allows Workshop creators to charge for mods

#6
Don't see this ending too well for Valve, the idea's prettyyyy dumb and goes entirely against the point of mods to begin with.

While I don't have a problem with people who put a lot of time and effort into their work getting paid, this is the Steam Workshop we're talking about here. Optional donations, sure, but locking sword reskins behind a $0.99 paywall is just atrocious.
It slep time bunner.

Re: Steam allows Workshop creators to charge for mods

#7
Omniary wrote:Don't see this ending too well for Valve, the idea's prettyyyy dumb and goes entirely against the point of mods to begin with.

While I don't have a problem with people who put a lot of time and effort into their work getting paid, this is the Steam Workshop we're talking about here. Optional donations, sure, but locking sword reskins behind a $0.99 paywall is just atrocious.
>implying anybody even needs sword reskins

>implying valve has pushed themselves to a point of no return
STEAM
## LOG OFF.

Re: Steam allows Workshop creators to charge for mods

#8
Wow, seriously guys. I was expecting people to debate the moral standing of making money off of simply modifying the work of someone else. Instead all I see see is "Wah, I don't want to pay for stuff". A bit disappointing really.
Don't see this ending too well for Valve, the idea's prettyyyy dumb and goes entirely against the point of mods to begin with.

While I don't have a problem with people who put a lot of time and effort into their work getting paid, this is the Steam Workshop we're talking about here. Optional donations, sure, but locking sword reskins behind a $0.99 paywall is just atrocious.
Funny, I thought the point was to modify something for whatever purpose the creator of the mod chooses, but no, apparently the point of a mod is just to be free.

Also, any one charges a dollar for a reskin is just being stupid and they shouldn't be surprised when nobody uses it...... wait a minute, now that I think about isn't that what valve has been doing with TF2 for a while now, only more expensive............ does that render my previous point false?

Re: Steam allows Workshop creators to charge for mods

#9
I honestly don't see anything atrocious about this. The developers and publishers get to set the precedent on whether or not priced mods are permitted for their game and there is a refund period. (Granted, I think 72 hours is a more appropriate length of time, but I digress) There are issues with the system no doubt, but I don't think the notion of a paywall for a mod is a bad one.

At the end of the day, it's up to the modder to determine a price point; if the price isn't appropriate, that's on them, not Valve. If someone wants to charge $0.99 USD for a sword skin and the developers/publishers of the original game are okay with that, I see no reason to flat out refuse the request on the notion that it's "against the point of mods to begin with."
D-9999 wrote:If the mod was anything short of a total conversion, then it cannot be monetized in any way, shape or form.
Why not?
Awesomeguy147 wrote:I was expecting people to debate...
Don't get your hopes up.
Last edited by MonocleBios on Fri Apr 24, 2015 12:11 pm, edited 1 time in total.
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