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Steam allows Workshop creators to charge for mods
Posted: Thu Apr 23, 2015 5:15 pm
by InnocentSam
The Steam Workshop has always been a great place for sharing mods, maps, and all kinds of items that you’ve created. Now it's also a great place for selling those creations.
With a new, streamlined process for listing and selling your creations, the Steam Workshop now supports buying mods directly from the Workshop, to be immediately usable in game.
Sauce:
http://steamcommunity.com/workshop/aboutpaidcontent
Anyone else think this a load of crap?
Re: Steam allows Workshop creators to charge for mods
Posted: Thu Apr 23, 2015 6:11 pm
by D-9999
I personally do. By mods I believe you mean addons, correct me if I'm wrong.
When I go to a game's workshop, I don't want to buy an addon for a game and later find out it wasn't worth it. I want to have free mods to add to my game as I wish. I say that workshop addons/mods should be without fee.
Re: Steam allows Workshop creators to charge for mods
Posted: Thu Apr 23, 2015 8:50 pm
by CLgaming
Q. Can I get a refund?
A. If you discover that a mod does not work for you, or does not meet your expectations based on the description of the mod, you can get a refund within 24 hours of your purchase. You can view the full refund policy here.
That kinda makes it a little bit better... a
little bit.
The lord Gaben has betrayed us.
Re: Steam allows Workshop creators to charge for mods
Posted: Thu Apr 23, 2015 9:36 pm
by D-9999
The only way I see it working is if the user was not allowed to place their own price tag on it. If the mod was anything short of a total conversion, then it cannot be monetized in any way, shape or form.
Re: Steam allows Workshop creators to charge for mods
Posted: Thu Apr 23, 2015 10:33 pm
by CommanderMark
In my mind, if you buy something you end up not liking (referring specifically to any sort of DLC or add-ons for any game) then it's your own fault. No one's gonna force you to buy anything off the workshop, so what does it matter?
Also given that there's a 24 hour refund policy I don't really see what the problem is.
Re: Steam allows Workshop creators to charge for mods
Posted: Thu Apr 23, 2015 11:36 pm
by Omniary
Don't see this ending too well for Valve, the idea's prettyyyy dumb and goes entirely against the point of mods to begin with.
While I don't have a problem with people who put a lot of time and effort into their work getting paid, this is the Steam Workshop we're talking about here. Optional donations, sure, but locking sword reskins behind a $0.99 paywall is just atrocious.
Re: Steam allows Workshop creators to charge for mods
Posted: Thu Apr 23, 2015 11:49 pm
by CLgaming
Omniary wrote:Don't see this ending too well for Valve, the idea's prettyyyy dumb and goes entirely against the point of mods to begin with.
While I don't have a problem with people who put a lot of time and effort into their work getting paid, this is the Steam Workshop we're talking about here. Optional donations, sure, but locking sword reskins behind a $0.99 paywall is just atrocious.
>implying anybody even needs sword reskins
>implying valve has pushed themselves to a point of no return
Re: Steam allows Workshop creators to charge for mods
Posted: Fri Apr 24, 2015 12:16 am
by Awesomeguy147
Wow, seriously guys. I was expecting people to debate the moral standing of making money off of simply modifying the work of someone else. Instead all I see see is "Wah, I don't want to pay for stuff". A bit disappointing really.
Don't see this ending too well for Valve, the idea's prettyyyy dumb and goes entirely against the point of mods to begin with.
While I don't have a problem with people who put a lot of time and effort into their work getting paid, this is the Steam Workshop we're talking about here. Optional donations, sure, but locking sword reskins behind a $0.99 paywall is just atrocious.
Funny, I thought the point was to modify something for whatever purpose the creator of the mod chooses, but no, apparently the point of a mod is just to be free.
Also, any one charges a dollar for a reskin is just being stupid and they shouldn't be surprised when nobody uses it...... wait a minute, now that I think about isn't that what valve has been doing with TF2 for a while now, only more expensive............ does that render my previous point false?
Re: Steam allows Workshop creators to charge for mods
Posted: Fri Apr 24, 2015 1:31 am
by MonocleBios
I honestly don't see anything atrocious about this. The developers and publishers get to set the precedent on whether or not priced mods are permitted for their game and there is a refund period. (Granted, I think 72 hours is a more appropriate length of time, but I digress) There are issues with the system no doubt, but I don't think the notion of a paywall for a mod is a bad one.
At the end of the day, it's up to the modder to determine a price point; if the price isn't appropriate, that's on them, not Valve. If someone wants to charge $0.99 USD for a sword skin and the developers/publishers of the original game are okay with that, I see no reason to flat out refuse the request on the notion that it's "against the point of mods to begin with."
D-9999 wrote:If the mod was anything short of a total conversion, then it cannot be monetized in any way, shape or form.
Why not?
Awesomeguy147 wrote:I was expecting people to debate...
Don't get your hopes up.
Re: Steam allows Workshop creators to charge for mods
Posted: Fri Apr 24, 2015 2:15 am
by D-9999
MonocleBios wrote:D-9999 wrote:If the mod was anything short of a total conversion, then it cannot be monetized in any way, shape or form.
Why not?
Sort of like Omniary said, I would prefer not to BUY an addon that I could just as easily get for free. It really ruins the point of the workshop.