Re: Want to learn to make SCP games?

#51
DjSaturn wrote:@ juice

We would pretty much do that lol.


It would be a mirror that isn't reflective, that's the best we could do... For beginners
someone does'nt know camera tricks... you could write a script that tracks the mirror and have a camera on the mirror, and make that camera show on the track making a semi perfect reflection :3 but much more work.
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Re: Want to learn to make SCP games?

#52
SaitoFOX wrote: someone does'nt know camera tricks... you could write a script that tracks the mirror and have a camera on the mirror, and make that camera show on the track making a semi perfect reflection :3 but much more work.
Yet another good idea. Too bad I can't argue against the all-mighty DjSaturn. Because he knows Unity. And because Unity is uber complicated.
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Re: Want to learn to make SCP games?

#53
If i'm not mistaken you are talking about:
unity wrote:Render Textures are special types of Textures that are created and updated at runtime. To use them, you first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. The Water prefabs in Unity Standard Assets are an example of real-world use of Render Textures for making real-time reflections and refractions.
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Re: Want to learn to make SCP games?

#54
DjSaturn wrote:If i'm not mistaken you are talking about:
unity wrote:Render Textures are special types of Textures that are created and updated at runtime. To use them, you first create a new Render Texture and designate one of your Cameras to render into it. Then you can use the Render Texture in a Material just like a regular Texture. The Water prefabs in Unity Standard Assets are an example of real-world use of Render Textures for making real-time reflections and refractions.
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no, thats unity Pro.

what im talking about is much different and strains a secondary camera to a sertin part of a screen.
and forcing the camera to stay at the position and scale of the object its pretending to be.
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Re: Want to learn to make SCP games?

#56
DjSaturn wrote:and how will this second camera be displayed?

You should link a video or something of what your talking about.
Second camera would be in the mirror, and it would display whatevers infront of it, it should be displayed on the track, being forced by code to follow the position of the mirror. of X and Y and Scale as Z
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Re: Want to learn to make SCP games?

#57
SaitoFOX wrote:
DjSaturn wrote:and how will this second camera be displayed?

You should link a video or something of what your talking about.
Second camera would be in the mirror, and it would display whatevers infront of it, it should be displayed on the track, being forced by code to follow the position of the mirror. of X and Y and Scale as Z

Like the portals in Portal? (Imagine that the first one is the texture and the second one the camera, and you can put them in the same place)
Last edited by Juicy on Thu Jan 03, 2013 11:53 pm, edited 1 time in total.
Don't put the gas away yet...

Re: Want to learn to make SCP games?

#59
DjSaturn wrote:So like a picture in picture that follows the mirror?

Edit: Also, you are talking about a square or rectangle mirror right...
Yes :3 and yes
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Re: Want to learn to make SCP games?

#60
Do you Honestly think that would work if it was this kind of mirror.
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It might work if the whole wall in the containment chamber was a giant mirror... but still..

The concept would be ridiculously ugly, you are trying to dynamically shape a 2d object in a 3d world.

This is obviously not ideal as it would have impact on performance while not equally looking good to make up for it...


EDIT: if you are going to do that you might as well just clone the fucking all objects and put it on the opposite side of the mirror, linking all objects that move to eachother. Making the mirror a transparent material. This would be the solution as opposed to that other shitty way.
cron