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				Re: what game engine are used to make this game
				Posted: Mon Nov 26, 2012 9:40 pm
				by NickL4D2
				BlitzMax, i think.
			 
					
			
				Re: what game engine are used to make this game
				Posted: Tue Nov 27, 2012 1:26 am
				by Mirocaine
				scp-087b is made with BlitzMax I believe.
			 
					
			
				Re: what game engine are used to make this game
				Posted: Fri Dec 07, 2012 9:43 pm
				by mrpeanut188
				Mirocaine wrote:scp-087b is made with BlitzMax I believe.
I thought Regalis only OWNED Blitz3D?
 
					
			
				Re: what game engine are used to make this game
				Posted: Fri Dec 07, 2012 10:27 pm
				by NickL4D2
				mrpeanut188 wrote:Mirocaine wrote:scp-087b is made with BlitzMax I believe.
I thought Regalis only OWNED Blitz3D?
 
He changed the engine in SCP-Contaimnent breach
 
					
			
				Re: what game engine are used to make this game
				Posted: Fri Dec 07, 2012 10:30 pm
				by mrpeanut188
				NickL4D2 wrote:mrpeanut188 wrote:Mirocaine wrote:scp-087b is made with BlitzMax I believe.
I thought Regalis only OWNED Blitz3D?
 
He changed the engine in SCP-Contaimnent breach
 
Oh.... Why then? Because if he used Max, he could port it to Mac and Linux like I'm trying, 
but it's hard having no idea of either language.
 
					
			
				Re: what game engine are used to make this game
				Posted: Fri Dec 07, 2012 10:35 pm
				by NickL4D2
				read this part of the changelog
v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possible
to implement these:
	- bump and specular mapping
	- better lighting, moving objects are now lit properly
- added SCP-106's pocket dimension
- new SCP-173 model
- fixed a bug that made SCP-173 "flicker" through walls at times
- added some new rooms, items and sound effects
- made it possible to choose the map seed
- started putting stuff in the options menu
- fixed a bug that prevented the screen from going black when blinking with
the navigator equipped
			 
					
			
				Re: what game engine are used to make this game
				Posted: Fri Dec 07, 2012 10:42 pm
				by mrpeanut188
				NickL4D2 wrote:
v0.2
- changed BlitzMax to Blitz3D and got an engine expansion, which made it possible
to implement these:
	- bump and specular mapping
	- better lighting, moving objects are now lit properly
Mmmm, he could of written it himself instead of FastExt...