Re: Multiplayer Mod
#32It IS a bit interesting since it's released.Jasutin wrote:This would be a bit interesting.
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Re: Multiplayer Mod
#33Bots. We need intelligent bots that can pathfind and replace SCP-087-B's AI if the owner wants to. But the pathfinding will be difficult due to it not being already added. (Or is it?)
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Re: Multiplayer Mod
#34Bots should be a pretty easy addition considering that they'd just be following a fixed path and backtracking every time a monster got in their face. I don't know if I'll ever get to adding this because I'm busy with my other stuff.
Re: Multiplayer Mod
#35Juan, I was wondering. Is the code in Blitz3D Similar or the same as C++? Just wondering.juanjpro wrote:Bots should be a pretty easy addition considering that they'd just be following a fixed path and backtracking every time a monster got in their face. I don't know if I'll ever get to adding this because I'm busy with my other stuff.
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Re: Multiplayer Mod
#36They're so different they shouldn't even be comparable.
Well, there are a few similarities, but you can't really replicate object-oriented programming or pointers in Blitz3D, to say the least.
Well, there are a few similarities, but you can't really replicate object-oriented programming or pointers in Blitz3D, to say the least.
Re: Multiplayer Mod
#37Just discovered this. I'll host for a bit later.
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Re: Multiplayer Mod
#38New update! v0.4 adds bots (admins can type "!bot" in chat to spawn them) and the ability for enemy players to walk through walls while they're invisible.
Check OP for the download link.
Check OP for the download link.
Re: Multiplayer Mod
#40Question: Why did you not use TCP? Is it more difficult or what?
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