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Re: Multiplayer Mod

Posted: Sat Dec 19, 2015 1:42 am
by Jasutin
This would be a bit interesting.

Re: Multiplayer Mod

Posted: Sun Dec 20, 2015 3:16 pm
by Hubbawubba64
Jasutin wrote:This would be a bit interesting.
It IS a bit interesting since it's released.

Re: Multiplayer Mod

Posted: Wed Feb 17, 2016 11:29 pm
by Mr. Guy
Bots. We need intelligent bots that can pathfind and replace SCP-087-B's AI if the owner wants to. But the pathfinding will be difficult due to it not being already added. (Or is it?)

Re: Multiplayer Mod

Posted: Wed Feb 17, 2016 11:48 pm
by juanjp600
Bots should be a pretty easy addition considering that they'd just be following a fixed path and backtracking every time a monster got in their face. I don't know if I'll ever get to adding this because I'm busy with my other stuff.

Re: Multiplayer Mod

Posted: Thu Feb 18, 2016 12:20 am
by Mr. Guy
juanjpro wrote:Bots should be a pretty easy addition considering that they'd just be following a fixed path and backtracking every time a monster got in their face. I don't know if I'll ever get to adding this because I'm busy with my other stuff.
Juan, I was wondering. Is the code in Blitz3D Similar or the same as C++? Just wondering.

Re: Multiplayer Mod

Posted: Thu Feb 18, 2016 12:30 am
by juanjp600
They're so different they shouldn't even be comparable.

Well, there are a few similarities, but you can't really replicate object-oriented programming or pointers in Blitz3D, to say the least.

Re: Multiplayer Mod

Posted: Sun Apr 17, 2016 9:47 pm
by That Same Anon
Just discovered this. I'll host for a bit later.

Re: Multiplayer Mod

Posted: Mon May 09, 2016 12:15 am
by juanjp600
New update! v0.4 adds bots (admins can type "!bot" in chat to spawn them) and the ability for enemy players to walk through walls while they're invisible.

Check OP for the download link.

Re: Multiplayer Mod

Posted: Mon May 09, 2016 12:37 am
by D-9999
>Update
Yes
all of my yes
yes
please yes

Re: Multiplayer Mod

Posted: Tue May 10, 2016 7:50 pm
by Mr. Guy
Question: Why did you not use TCP? Is it more difficult or what?