Re: Dev Topic
#22We're not sure.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Dev Topic
#23Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
Heheh, you said a bad word.
All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.
All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.
Re: Dev Topic
#24Place files in Gfx/npc folder.MrJPenguin1 wrote:Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.
Beware the man that speaks in hands.
☜☝☞☟ ✌
Beware the man that speaks in hands.
☜☝☞☟ ✌
Re: Dev Topic
#25were do you find the fixed textures?Combine wrote:Place files in Gfx/npc folder.MrJPenguin1 wrote:Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
Re: Dev Topic
#26On the old forums.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.
Beware the man that speaks in hands.
☜☝☞☟ ✌
Beware the man that speaks in hands.
☜☝☞☟ ✌
Re: Dev Topic
#27I wonder how SCP-860-1 will function. Sure, SCP-860 would function like this:
There would be a certain door. That certain door's coordinates in the level would be shown on SCP-860 item's description, and... you'll need something to get there though. Like a GPS or something. An S-Nav wouldn't show coordinates, just a plain map.
There would be a certain door. That certain door's coordinates in the level would be shown on SCP-860 item's description, and... you'll need something to get there though. Like a GPS or something. An S-Nav wouldn't show coordinates, just a plain map.
Re: Dev Topic
#28Maybe if you strayed from the path, the path would dissapear and the monster would chase you.

DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Re: Dev Topic
#29Well so far of what I have heard, Chris has made it so that 860-1 will circle you if stay still, and then if you try and run, you would be hunted down effectively.
Also the landshave been put in sections like what was sujested originally
Also the landshave been put in sections like what was sujested originally
Turkeys are dangerous, they eat camels.
Re: Dev Topic
#30Honestly, that sounds interesting. Can't wait for the update containing 860 (whenever that may be).Masshorde wrote:Well so far of what I have heard, Chris has made it so that 860-1 will circle you if stay still, and then if you try and run, you would be hunted down effectively.
Also the landshave been put in sections like what was sujested originally
Any ideas about the monster itself? No need for full details, just a slight hint is enough.