Re: Dev Topic

#22
We're not sure.
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I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic

#23
Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.
Heheh, you said a bad word.

All of you guys really are special. Did you guys know that? Yes you guys are! Each in your own special way.

Re: Dev Topic

#24
MrJPenguin1 wrote:
Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.
Place files in Gfx/npc folder.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.

Beware the man that speaks in hands.

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Re: Dev Topic

#25
Combine wrote:
MrJPenguin1 wrote:
Ryan_Leanardoe wrote:are there any confirmed scp's for the next update?
Most likely Scp-096, but personally I would like to see 860 and better Class D models, or at least fix them Reg! I know that you keep them to say that they are just place-holders, but I'm tired of seeing them disfigured. I don't know how to use the fixed Class D skins either.
Place files in Gfx/npc folder.
were do you find the fixed textures?
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Re: Dev Topic

#26
On the old forums.
"now that the victim is in place, the killing bite will be administered in 10 seconds." --Valve.

Beware the man that speaks in hands.

☜☝☞☟ ✌

Re: Dev Topic

#27
I wonder how SCP-860-1 will function. Sure, SCP-860 would function like this:

There would be a certain door. That certain door's coordinates in the level would be shown on SCP-860 item's description, and... you'll need something to get there though. Like a GPS or something. An S-Nav wouldn't show coordinates, just a plain map.
http://www.youtube.com/NemetRobert1996

Re: Dev Topic

#28
Maybe if you strayed from the path, the path would dissapear and the monster would chase you.
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: Dev Topic

#29
Well so far of what I have heard, Chris has made it so that 860-1 will circle you if stay still, and then if you try and run, you would be hunted down effectively.
Also the landshave been put in sections like what was sujested originally
Turkeys are dangerous, they eat camels.

Re: Dev Topic

#30
Masshorde wrote:Well so far of what I have heard, Chris has made it so that 860-1 will circle you if stay still, and then if you try and run, you would be hunted down effectively.
Also the landshave been put in sections like what was sujested originally
Honestly, that sounds interesting. Can't wait for the update containing 860 (whenever that may be).

Any ideas about the monster itself? No need for full details, just a slight hint is enough.
http://www.youtube.com/NemetRobert1996