Multiplayer Mod

#1
πŸ˜‚πŸ˜‚πŸ˜‚ WHOA WHAT'S THIS?? πŸ‘πŸ˜‚πŸ˜‚πŸ‘πŸ‘πŸ‘πŸ‘πŸ˜‚πŸ˜‚πŸ˜‚πŸ˜‚πŸ‘πŸ‘πŸ‘πŸ˜‚
Since the SCPCB mod has been cancelled, I decided to revive a smaller project I started to learn about networking and turn it into a playable mod.
There's a readme explaining everything you need to know, make sure you take a look at it.
This is a string that the mod parses to detect updates. Please ignore it. ##LATEST_VERSIONv0.4##

Here's a video since a screenshot wouldn't explain what this mod does well enough:
[youtube]IonxXoX29yM[/youtube]

Download:
http://www.indiedb.com/mods/scp-087-b-mp/
https://www.dropbox.com/s/6pvqctb90ll4l ... d.zip?dl=1

The download includes all of the game's files so you don't need to download anything separately.

Notes:
  • Monsters are really overpowered right now, so unless you're ten Class-D's vs one monster or playing with some rules, you might find this boring.
  • Server hosts need to forward UDP port 8730 for others to connect through their public IP.
Known bugs:

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none so far
Last edited by juanjp600 on Mon Jun 13, 2016 5:33 pm, edited 22 times in total.

Re: Multiplayer Mod

#5

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Maria B) killed juanjpro!
juanjpro fell to their death!
juanjpro: ouch
juanjpro fell to their death!
juanjpro fell to their death!
juanjpro fell to their death!
juanjpro fell to their death!
juanjpro fell to their death!
juanjpro fell to their death!
juanjpro fell to their death!
juanjpro: wtf is going on
juanjpro fell to their death!
juanjpro fell to their death!
juanjpro fell to their death!
juanjpro: i need to fix the respawning lol

Re: Multiplayer Mod

#6
juanjpro wrote:Since the SCPCB mod has been postponed indefinitely, I decided to revive a smaller project I started to learn about networking and turn it into a playable mod.
There's a readme explaining everything you need to know, make sure you take a look at it.
So there'll be servers? Nice :P

EDIT: I created a server. Hello, Mr Mav. Please, we didn't need you.
EDIT 2: I forgot to put MY IP address. Sorry xD
Last edited by AgentParadox on Sat Aug 22, 2015 6:51 pm, edited 1 time in total.

Re: Multiplayer Mod

#7
KirbyMario12345 wrote:
juanjpro wrote:Since the SCPCB mod has been postponed indefinitely, I decided to revive a smaller project I started to learn about networking and turn it into a playable mod.
There's a readme explaining everything you need to know, make sure you take a look at it.
So there'll be servers? Nice :P

EDIT: I created a server. Hello, Mr Mav. Please, we didn't need you.

Once servers are fixed, I'll be looking forward to playing it.
I'd be obliged to play a game or two with you. Don't run, you can't escape this. ( Ν‘Β° ΝœΚ– Ν‘Β°)
My YouTube. I make bad content.
My Steam. Add me if you'd like.

Re: Multiplayer Mod

#8
D-9999 wrote: I'd be obliged to play a game or two with you. Don't run, you can't escape this. ( Ν‘Β° ΝœΚ– Ν‘Β°)
( Ν‘Β° ΝœΚ– Ν‘Β°) I would but I got a Memory Access Violation as soon as I launched the server. :/ Unless it's a fault on my part.

Edit: Server is up, IP:92.31.154.161
Edit 2: A bunch of shit happening stopped me.

Re: Multiplayer Mod

#10
juanjpro wrote:Updated:

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- Added update notifications (similar to the auto-updater in BoH except you must download updates manually)
- Fixed blurring when enemies are nearby
- Fixed ghost players on disconnect
Nice fix! If anyone wants to join a server with me, they can. (PM me if nopelol )
Last edited by AgentParadox on Wed Nov 07, 2018 10:23 pm, edited 1 time in total.