I decided to write a ton of code that checks if the player will spawn in a valid location after quickloading and tries its best to correct the player's position so they can't fall through the floor.
If the player falls into the void for any reason other than quickloading, the game will teleport them to the last valid position they had.
https://www.dropbox.com/s/bxe2gy6jgkpjh ... x.zip?dl=1
HAIL JUAN
#2Spoiler
Our Juan who art in heaven,hallowed be thy name.
Thy forum board come.
Thy will be done
on earth as it is in Site-[REDACTED].
Give us this day our daily hotfixes,
and forgive us our whining,
as we don't forgive those who commit treason against us,
and lead us not into temptation,
but deliver us from evil.
For thine is the forum,
and the code, and the juan,
forever.
Amen.
Re: [1.2.2] Fix for the falling-through-the-floor bug
#3Updated because rooms.ini had to be modified for this fix to work.
Re: [1.2.2] Fix for the falling-through-the-floor bug
#4Brilliant OP and brilliant first reply by CLgaming
Gonna test this soon
Gonna test this soon
Re: [1.2.2] Fix for the falling-through-the-floor bug
#5I couldn`t get it to work under 1.2.2 somehow?
Re: [1.2.2] Fix for the falling-through-the-floor bug
#6Ohhh i wanted to do it too... Why you are always faster than me?juanjpro wrote:I decided to write a ton of code that checks if the player will spawn in a valid location after quickloading and tries its best to correct the player's position so they can't fall through the floor.
If the player falls into the void for any reason other than quickloading, the game will teleport them to the last valid position they had.
https://www.dropbox.com/s/bxe2gy6jgkpjh ... x.zip?dl=1
PS: Great job
Hello there is a mod where you can participate Better SCP-914. with your help 914 will be properly complicated and unpredictable You can help with theory or code, even an sugestion will be greatly apreciated