Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#395
slendersden wrote:I love this mod so much, I were on it for ages earlier and love the fact that you get to be an MTF guard. I have a question though, is it possible in anyway to contain an SCP or will that be out in a future updates?


-- Slendersden
Thanks, currently it's not possible, but I plan it for the big update, which will be the 0.1.0 (first Alpha version).
Image

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#396
KirbyMario12345 wrote:
slender1200 wrote:I fucking jumped out my window and ate a fence when I saw 0.0.3
Tasty...? xD


Anyway, just to explain what I said before, I am unable to play the mod, since after I launch the game, a "User lib not found" error shows up after the loading screen...
I get that too...rip
Don't worry about your son, he will be sent to the deep dark depths in no time.

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#397
KirbyMario12345 wrote:
slender1200 wrote:I fucking jumped out my window and ate a fence when I saw 0.0.3
Tasty...? xD


Anyway, just to explain what I said before, I am unable to play the mod, since after I launch the game, a "User lib not found" error shows up after the loading screen...
Oh, wait, download this and put it into the same folder where the EXE file is (like FastExt.dll and such):
https://mega.nz/#!ic8iDLjB!Xt6yFkfG7Pfy ... 0O1tJIwCkQ

EDIT: I'm updating the download link for 0.0.3, it contains the library inside it (this is for all people which didn't already downloaded the mod).
Image

Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#399
KirbyMario12345 wrote:Alright. Though do bear in mind, I tried launching vanilla 1.2.3 and it got a MAV before the title screen, so it could be to do with that too...
Do you now getting a MAV or is the "Userlib not found error" still happening?

EDIT: I updated the first post at the "How to fix bugs/lags in this mod" button which is also containing how to fix the crashing (it may be related to the new introduction video).
Image