Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#573
Child Muncher wrote:For those who didn't understand a word Vane Brain said, it's going to be released on January the 1st.
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Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#576
Child Muncher wrote:For those who didn't understand a word Vane Brain said, it's going to be released on January the 1st.
You guessed correctly with January, but it will not be 1st.

BTW: We have a proposal to release a pre-version 0.1.0, if you are so impatient. In this version will not be Separate Loading Zone and improvements to the menu... and some new rooms. What do you think?
MagicalSpacePotato wrote:Hello, i am developing a mod for the game that will require a different menu setup.

I would like to know how you created the custom menu & achievement screens.

Thanks in advance.
Send a PM to PXLSHN.
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Re: [1.2.2/1.2.3] SCP - Nine Tailed Fox Mod (v0.0.3)

#579
Sorry for double post, but I wanted to say that I updated the first post with a new Tab. It shows all the features of the 0.1.0 version which are being planned (a lot of them are marked as unfinished, but some of them only need some little improvements before they are ready to be green). Hopefully this is also showing how much progress is happening to this mod. I will try to update it everytime I'm able to say that something had changed and that the list can be updated.
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