1. Sitting idly breathing very softly, legs are in a V shape planted on the ground.
2. Getting up from sitting idly. (to arms at sides)
3. Walking slowly with arms crossed. (transition in-out is needed too.)
4. Walking slowly with arms at sides. (transition in-out is needed too.)
5. A transition animation from arms crossed - at sides.
6. A transition animation from arms at sides - to arms crossed.
7. Standing calmly idle (arms crossed)
8. Standingly calmly idle (arms at sides)
9. (when the player looks at his face while standing; arms at sides) His face comes up and stares directly at the player, mouth coming unhinged; then proceeds to claw/grab his face and flail his upper self in different directions while changing steps to maintain pose.
10. A loop animation of him panicking. (for the 1-2 minutes he does go crazy)
11. Transition out of loop panic animation and into an attack pose
12. A looping sprinting animation (I chose to outstretch his arms personally while he does this..).
13. An attack animation for when he catches the player.
14. (almost forgot this one) forcing a door open animation? Perhaps we can have him destroy the doors in the facility actually, like shattering them into pieces, etc..
I found it tough to get models into a .B3D format after exporting to .FBX from Blender; I used the free program fragMOTION and was able to import my armature skeleton rig and animation lists entirely and export to .b3d without any problems. (PM me for more info)
btw, what program do you use for modelling and are you a professional?
