In that case I shall change my response to "I wasn't aware the Source engine was the leading platform in making textures with high resolutions."MagicalSpacePotato wrote:Since when did "the quality of these textures reminds me of an engine much newer than the one being currently used" become "the source engine was the only engine that ever used textures" ?CommanderPro100 wrote:I wasn't aware that the Source engine invented static shadows.MagicalSpacePotato wrote:I was talking about the shading and quality, but okay.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#802But i never said the source engine was the leading platform in high resolution textures. I said that the textures made an engine from 2001 look on par with an engine from 2014.CommanderPro100 wrote:In that case I shall change my response to "I wasn't aware the Source engine was the leading platform in making textures with high resolutions."MagicalSpacePotato wrote:Since when did "the quality of these textures reminds me of an engine much newer than the one being currently used" become "the source engine was the only engine that ever used textures" ?CommanderPro100 wrote: I wasn't aware that the Source engine invented static shadows.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#804The Source Engine was made in 2004....MagicalSpacePotato wrote: textures made an engine from 2001 look on par with an engine from 2014.
EDIT: Damn it Ninja'd.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#805I think he meant that the textures in this room simply look like they would been taken from the Source Engine (so only how they're details are looking like). I also think he used the Source Engine as an example of how the textures look like and yes, the Source Engine is from 2004, but it also got since after this some updates to the engine itself, but I'm sure the latest engine update was in 2013 or earlier (I tried using "Source Engine 2013" for a "test game" to practice a bit with it, but I failed to set it up because it simply didn't worked for me).MagicalSpacePotato wrote: textures made an engine from 2001 look on par with an engine from 2014.
But anyway, I think we now discussed about this little "theme".
BTW: I try to make an update video about the 0.2.0 next week (I hope I can do this at this time).
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#806I've seen 512x512 and 1024x1024 textures in Source Engine ( TF2 )CommanderPro100 wrote:In that case I shall change my response to "I wasn't aware the Source engine was the leading platform in making textures with high resolutions."MagicalSpacePotato wrote:Since when did "the quality of these textures reminds me of an engine much newer than the one being currently used" become "the source engine was the only engine that ever used textures" ?CommanderPro100 wrote: I wasn't aware that the Source engine invented static shadows.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#807...ok? That's not anything special by a longshot. Most engines can run up to 2048x2048 resolution textures (hell, Blitz3D can handle up to 4098x4098).caxanga334 wrote:I've seen 512x512 and 1024x1024 textures in Source Engine ( TF2 )CommanderPro100 wrote:In that case I shall change my response to "I wasn't aware the Source engine was the leading platform in making textures with high resolutions."MagicalSpacePotato wrote:
Since when did "the quality of these textures reminds me of an engine much newer than the one being currently used" become "the source engine was the only engine that ever used textures" ?
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#808No, actually. That's when it was originally made.D-9999 wrote:...Source is from 2004.
The engine has been updated and overhauled since then. What i was referring to was the current version of the Source SDK.
I'm done bickering about this now. I'd rather we observe progress then be burdened by continuing this.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#809I can't even play the game because of the stupid fucking memory access violations that you can't seem to fucking fix
god fucking damn
god fucking damn
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#8101. Do you install it correctly?Doctor Simmons wrote:I can't even play the game because of the stupid fucking memory access violations that you can't seem to fucking fix
god fucking damn
2. What OS do you have?
3. When Mav appears?
and please don't be angry