Re: Dead bodies in scp cb

#11
Sparks wrote:Watch out with the triple posting, just edit your last one instead.
As you see im Newbie, i don't have much experience in posting.
Ego sum Deus Ex Camertem
In the end... there will be Pizza
None shall stop us
All problems can be solved, with an FLAMETROWER!1!

Re: Dead bodies in scp cb

#13
Deus_Ex45 wrote:
Nashda wrote:NO GUNS!!!!!!!!!
Well... But think about it, MTF Units are a bit overpowered, making the game realy hard and ends with the desire to play.
But if you say so, i going to edit my post in the weapon session "(OPTIONAL)"
Not optional either. Get it into your head, NO GUNS! No, nothing you say will change that so don't try.

Although, I like the idea of looting, might add more interest in exploring.

But adding SCP-447 is useless since we have no idea what it does to dead bodies, and no, we won't make it up.
-Resident Bacon Fanatic-

Re: Dead bodies in scp cb

#15
spartan322 wrote:
Deus_Ex45 wrote:
Nashda wrote:NO GUNS!!!!!!!!!
Well... But think about it, MTF Units are a bit overpowered, making the game realy hard and ends with the desire to play.
But if you say so, i going to edit my post in the weapon session "(OPTIONAL)"
Not optional either. Get it into your head, NO GUNS! No, nothing you say will change that so don't try.

Although, I like the idea of looting, might add more interest in exploring.

But adding SCP-447 is useless since we have no idea what it does to dead bodies, and no, we won't make it up.
ok ok... no guns
i will remove that... but still SCP-447 might be a good idea. We don't know what it does, but we can invent (that was how they added SCP-096, no photos, videos, or similar are found on the internet, soo they invented the model based on the description...)
Ego sum Deus Ex Camertem
In the end... there will be Pizza
None shall stop us
All problems can be solved, with an FLAMETROWER!1!

Re: Dead bodies in scp cb

#16
Steelpoint wrote:Let's not start with the Gun debate again. I will reiterate what every prior argument has explained about the status of firearms in SCP:CB.

You don't use one.

Now back on topic.
ok i removed it
Ego sum Deus Ex Camertem
In the end... there will be Pizza
None shall stop us
All problems can be solved, with an FLAMETROWER!1!

Re: Dead bodies in scp cb

#18
Deus_Ex45 wrote: ok ok... no guns
i will remove that... but still SCP-447 might be a good idea. We don't know what it does, but we can invent (that was how they added SCP-096, no photos, videos, or similar are found on the internet, soo they invented the model based on the description...)
Nope! Inventing that is different since its the main thing.

096 was taken exactly from the foundation, given all information give. Making up 447 is COMPLETELY different.
-Resident Bacon Fanatic-

Re: Dead bodies in scp cb

#19
spartan322 wrote:
Deus_Ex45 wrote: ok ok... no guns
i will remove that... but still SCP-447 might be a good idea. We don't know what it does, but we can invent (that was how they added SCP-096, no photos, videos, or similar are found on the internet, soo they invented the model based on the description...)
Nope! Inventing that is different since its the main thing.

096 was taken exactly from the foundation, given all information give. Making up 447 is COMPLETELY different.
Your missing the point... even if 096 was taken from the foundation, it didn't had a concrete image of it, using the descriptions people made the model, (096 could be a lot larger than the model in game).
SCP-447 may don't have descriptions on what it does to dead bodies, but we got imagination... no one will discriminate us for our ideas! :geek:
Ego sum Deus Ex Camertem
In the end... there will be Pizza
None shall stop us
All problems can be solved, with an FLAMETROWER!1!