Things I found:
• SCP-049 seems to cause a MAV whenever it chases you
• SCP-966 causes slowdowns, even a single instance makes the framerate tank. Is especially noticeable when it emits its sound when you approach it
• One time when I used the elevator to leave the store-room with the SCP-939 instances, I heard the bone-breaking sound and D-9341 died.
• The archive room in the LCZ sometimes contains 3 or 4 multiples of certain documents.
Re: [1.2.3] MAVs, slowdowns and more
#2FixedKirbyMario12345 wrote:Things I found:
• SCP-049 seems to cause a MAV whenever it chases you
I'm never got this framerate drops. If we don't have it, then we don't know what the problemKirbyMario12345 wrote:• SCP-966 causes slowdowns, even a single instance makes the framerate tank. Is especially noticeable when it emits its sound when you approach it
This is because player fell through the floor and it is counts like if player fell in elevator shaft. Dunno how to fix thatKirbyMario12345 wrote:• One time when I used the elevator to leave the store-room with the SCP-939 instances, I heard the bone-breaking sound and D-9341 died.
Aaaand? It can contain multiple documents because it is archive roomKirbyMario12345 wrote:• The archive room in the LCZ sometimes contains 3 or 4 multiples of certain documents.
Re: [1.2.3] MAVs, slowdowns and more
#3You have to acknowledge people have shitty PC's, and Containment Breach isn't very optimized. Probably to a point where it shouldn't be called optimized.Vane Brane wrote:I'm never got this framerate drops. If we don't have it, then we don't know what the problemKirbyMario12345 wrote:• SCP-966 causes slowdowns, even a single instance makes the framerate tank. Is especially noticeable when it emits its sound when you approach it
You do realize he probably fell through the floor after SCP-173 killed him in the elevator, right? He could've been teleported inside SCP-173 when he activated the elevator, so 173 killed him and he fell through the floor.Vane Brane wrote:This is because player fell through the floor and it is counts like if player fell in elevator shaft. Dunno how to fix that
He means there should be a variety of documents, not 4 duplicates of the same ones. RandomGeneration, amiright?Vane Brane wrote:Aaaand? It can contain multiple documents because it is archive room
Re: [1.2.3] MAVs, slowdowns and more
#4I actually have a really good PC, the optimization is the problem.SyphenTV wrote:You have to acknowledge people have shitty PC's, and Containment Breach isn't very optimized. Probably to a point where it shouldn't be called optimized.
Re: [1.2.3] MAVs, slowdowns and more
#5I have noticed the game is very unoptimized in some circumstances, like wearing Night Vision Goggles as one example of many.
I oft only get 30 fps a second, and usually dip well below that often.
I oft only get 30 fps a second, and usually dip well below that often.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.
Re: [1.2.3] MAVs, slowdowns and more
#6It's the same here, especially with SCP-966 breathing in my face.Steelpoint wrote:I have noticed the game is very unoptimized in some circumstances, like wearing Night Vision Goggles as one example of many.
I oft only get 30 fps a second, and usually dip well below that often.
Re: [1.2.3] MAVs, slowdowns and more
#7Uh, no I'm not, the game is very poorly optimised.skylorosxp wrote:that because your playing window 2000
Mods pls lock.