Don't worry about that. We know that new version is shi... I mean.. not optimized well. We will try to fix all things in v0.2Canadia wrote:I tried it and it didn't work. The settings are like you said. Maybe its just something with my game specifically. Idk, maybe I should just try re downloading it.Vane Brain wrote:try to run this game in compatibility mode for windows 7. Also check your in-game settings. Separate zone loading needs to be on.Canadia wrote: I tried that and it didn't work(it might have made it worse). Also, I forgot to say that i am on windows 10 and I tried to run the game in compatibility mode for windows 8.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#922ok Also the compatibility mode was making it worse.Vane Brain wrote:Don't worry about that. We know that new version is shi... I mean.. not optimized well. We will try to fix all things in v0.2Canadia wrote:I tried it and it didn't work. The settings are like you said. Maybe its just something with my game specifically. Idk, maybe I should just try re downloading it.Vane Brain wrote: try to run this game in compatibility mode for windows 7. Also check your in-game settings. Separate zone loading needs to be on.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#923Since him and Vane are working on the next update, I'm not able to get much help from them since they live in different timezones than them. Once they are done, they should be able to help me with the multiplayer part. I'm not going to spoil what is going into the 0.2.0, but it's going to be amazing.
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Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#924Hey there guys. Haven't been on Undertow Games in ages.
From the looks of things, this is shaping out to be a very impressive mod! I will try this out when i get the chance!
Also, i know this might be an obvious question, but could i possibly record gameplay of the mod when it's in this version and also when it's in full version? I will make sure to link the video.
From the looks of things, this is shaping out to be a very impressive mod! I will try this out when i get the chance!
Also, i know this might be an obvious question, but could i possibly record gameplay of the mod when it's in this version and also when it's in full version? I will make sure to link the video.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#925I think it's better to wait until v0.2ShadOfSwad DeSmuME wrote:Hey there guys. Haven't been on Undertow Games in ages.
From the looks of things, this is shaping out to be a very impressive mod! I will try this out when i get the chance!
Also, i know this might be an obvious question, but could i possibly record gameplay of the mod when it's in this version and also when it's in full version? I will make sure to link the video.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#926Hmm, you might be right, as i tried starting up the mod yesterday and i did everything right, but i kept getting MAVs. Is it because i had SCP:CB Version 1.2.4?Vane Brain wrote:I think it's better to wait until v0.2ShadOfSwad DeSmuME wrote:Hey there guys. Haven't been on Undertow Games in ages.
From the looks of things, this is shaping out to be a very impressive mod! I will try this out when i get the chance!
Also, i know this might be an obvious question, but could i possibly record gameplay of the mod when it's in this version and also when it's in full version? I will make sure to link the video.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#927No. It is because NTF mod is buggyShadOfSwad DeSmuME wrote:Hmm, you might be right, as i tried starting up the mod yesterday and i did everything right, but i kept getting MAVs. Is it because i had SCP:CB Version 1.2.4?Vane Brain wrote:I think it's better to wait until v0.2ShadOfSwad DeSmuME wrote:Hey there guys. Haven't been on Undertow Games in ages.
From the looks of things, this is shaping out to be a very impressive mod! I will try this out when i get the chance!
Also, i know this might be an obvious question, but could i possibly record gameplay of the mod when it's in this version and also when it's in full version? I will make sure to link the video.
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#928is this mod dead? it's been a looooooong time
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#929It isn't, the creators are working on the vanilla game however.ahim wrote:is this mod dead? it's been a looooooong time
Playing SCP : Containment Breach since v0.6.5.
My favorite SCP's: Pretty much all of them
My favorite SCP's: Pretty much all of them
Re: [1.2.3] SCP - Nine Tailed Fox Mod (v0.1.1) The Big Update
#930Yes, and as soon as SCP:CB 1.3 is released, we will continue the 0.2.0 version of this mod.AveryLP wrote:It isn't, the creators are working on the vanilla game however.ahim wrote:is this mod dead? it's been a looooooong time