You should use a steam group, so you can post announcements when you host.Warhawk wrote:Considering nobody feels like actually showing up for UCN, guess that's the only audience I've got, haven't I?
Re: Custom ships
#152What do you mean?Warhawk wrote:Considering nobody feels like actually showing up for UCN, guess that's the only audience I've got, haven't I?
Re: Custom ships
#153Plenty of applications. Nobody really following up. Of the four who have made some attempt, none of them have a working microphone. And half of them followed up to say they were backing out.
Personally I don't see the point of running a non-grief group if it doesn't involve trying to be the 'opposite' of griefing, ergo well organized and mission-focused. Anybody can try to scrape together a group of "generally decent" people to play with, but what standards they use to judge that, how much trial and error and how much time wasted, that's all just unacceptable to me. That said, I didn't expect much else. My age bracket appears to be well outside of the norm here, to say nothing of my reasons for playing, which is a lot more than one standard deviation away. Probably going to let the TS server lapse and be done with it. Done my bit for king and country.
Personally I don't see the point of running a non-grief group if it doesn't involve trying to be the 'opposite' of griefing, ergo well organized and mission-focused. Anybody can try to scrape together a group of "generally decent" people to play with, but what standards they use to judge that, how much trial and error and how much time wasted, that's all just unacceptable to me. That said, I didn't expect much else. My age bracket appears to be well outside of the norm here, to say nothing of my reasons for playing, which is a lot more than one standard deviation away. Probably going to let the TS server lapse and be done with it. Done my bit for king and country.
"I wish to have no connection with any ship that does not sail fast, for I intend to go in harm's way."
United Colonies Navy Ship Pack - UPDATED: 28 MAY 18
The Sailor's Manual - UPDATED: 1 JUNE 18
United Colonies Navy Ship Pack - UPDATED: 28 MAY 18
The Sailor's Manual - UPDATED: 1 JUNE 18
Re: Custom ships
#154Well, to be honest, it's quite hard to start making a group from nothing. Age brackets don't really exist to be honest, but that's that.Warhawk wrote:Plenty of applications. Nobody really following up. Of the four who have made some attempt, none of them have a working microphone. And half of them followed up to say they were backing out.
Personally I don't see the point of running a non-grief group if it doesn't involve trying to be the 'opposite' of griefing, ergo well organized and mission-focused. Anybody can try to scrape together a group of "generally decent" people to play with, but what standards they use to judge that, how much trial and error and how much time wasted, that's all just unacceptable to me. That said, I didn't expect much else. My age bracket appears to be well outside of the norm here, to say nothing of my reasons for playing, which is a lot more than one standard deviation away. Probably going to let the TS server lapse and be done with it. Done my bit for king and country.
For the record, i'm probably one of the youngest members here.
Re: Custom ships
#155Probadly, but then Not too much younger than me.QuickLoad wrote: For the record, i'm probably one of the youngest members here.
Hi,
I'm Frost.
I'm Frost.
Re: Custom ships
#156Thought it might be worth uploading all of my subs, primarily because I modify them frequently and, when joining other servers that have the subs, they tend to all be horrendously outdated and thus not unsimilar to floating around in an underwater junk yard.
So yeah, here's the a picture of the subs all put together in paint so that you may compare the sizes:
(Really low definition btw)
Without further adieu, from smallest to largest;
SS Scylla - Miniature sub.
SS Maia - Non-Nuclear submarine.
SS Rhea - Unique Design
SS Moros - Unique Design
SS Hades - Nehalennia Esque
Luxury Liner - Roleplay vessel.
https://www.dropbox.com/s/8x52e8iw8kir0 ... r.sub?dl=0
SS Odyssey - 'proper' submarine.
SS Odyssey Mk II - A tank in sub form.
SS Osirus - Another mobile battery box.
SS Atlas - A light attack shuttle.
SS Atilla - A docking-only respawn shuttle.
Escape Shutle
Reversed version: https://www.dropbox.com/s/iosrllhb8ul4x ... 9.sub?dl=0
Battery Core - Submarine part.
I've tried to avoid generic-purpose subs. All the subs had a distinct design goal in mind before making them (aside from the Rhea) and all of them are somewhat aesthetically pleasing, or atleast they're not floating boxes and all have something that passes for organised wiring. There's also 2 subs not included; My first sub (the SS Titan) which although I personally liked, the main hallway was a T shape with a single, long ladder that people got rather frustrated at when they got knocked off. Also my fourth sub, the first variant of the SS Odyssey, which simply does not compare to the other two and so was deemed a failed project and scrapped.
To download all of them: https://www.dropbox.com/sh/adh7ei3kjrwc ... xUHga?dl=0
Changelog:
So yeah, here's the a picture of the subs all put together in paint so that you may compare the sizes:
(Really low definition btw)
Without further adieu, from smallest to largest;
SS Scylla - Miniature sub.
Spoiler
https://www.dropbox.com/s/mbtpbs0mu7dsx ... a.sub?dl=0SS Maia - Non-Nuclear submarine.
Spoiler
https://www.dropbox.com/s/tsqxkpzf1l1y2 ... a.sub?dl=0SS Rhea - Unique Design
Spoiler
https://www.dropbox.com/s/6nncrgkp0mm8i ... a.sub?dl=0SS Moros - Unique Design
Spoiler
https://www.dropbox.com/s/2d2ukogjfey8t ... s.sub?dl=0SS Hades - Nehalennia Esque
Spoiler
https://www.dropbox.com/s/8cvcnsnmfigvc ... s.sub?dl=0Luxury Liner - Roleplay vessel.
Spoiler
https://www.dropbox.com/s/8x52e8iw8kir0 ... r.sub?dl=0
SS Odyssey - 'proper' submarine.
Spoiler
https://www.dropbox.com/s/8qtthh7xyf7sv ... y.sub?dl=0SS Odyssey Mk II - A tank in sub form.
Spoiler
https://www.dropbox.com/s/k2fe4unnioqp2 ... I.sub?dl=0SS Osirus - Another mobile battery box.
Spoiler
https://www.dropbox.com/s/maheuoyb3n7d2 ... s.sub?dl=0SS Atlas - A light attack shuttle.
Spoiler
https://www.dropbox.com/s/bz1nu75ttktyz ... s.sub?dl=0SS Atilla - A docking-only respawn shuttle.
Spoiler
https://www.dropbox.com/s/gkdm57n3a8s2u ... a.sub?dl=0Escape Shutle
Spoiler
https://www.dropbox.com/s/wudpum7noypkd ... e.sub?dl=0Reversed version: https://www.dropbox.com/s/iosrllhb8ul4x ... 9.sub?dl=0
Battery Core - Submarine part.
Spoiler
https://www.dropbox.com/s/ufp7iv8cc8sdq ... A.sub?dl=0I've tried to avoid generic-purpose subs. All the subs had a distinct design goal in mind before making them (aside from the Rhea) and all of them are somewhat aesthetically pleasing, or atleast they're not floating boxes and all have something that passes for organised wiring. There's also 2 subs not included; My first sub (the SS Titan) which although I personally liked, the main hallway was a T shape with a single, long ladder that people got rather frustrated at when they got knocked off. Also my fourth sub, the first variant of the SS Odyssey, which simply does not compare to the other two and so was deemed a failed project and scrapped.
To download all of them: https://www.dropbox.com/sh/adh7ei3kjrwc ... xUHga?dl=0
Changelog:
Code: Select all
Zeta:
-More wiring fixes. Complicated wiring = many problems to fix.
-Added in the SS Atilla
Epsilon:
-Fixed a large variety of issues on all subs, in particular SS Odyssey and Luxury Liner.
-Added Escape Shuttle
-All subs excluding SS Rhea, SS Scylla and SS Hades given escape shuttles.
-Luxury Liner given the SS Atlas to help with versatility
-Addressed some criticism regarding the SS Osirus
Delta:
-All subs (excluding Scylla & Hades) given docking ports
-Added SS Atlas, an attack shuttle.
-Put a picture of Osirus in it's description.
Gamma:
-SS Osirus-Added
-SS Maia-Fixed
Beta:
-SS Scylla-Added emergency buttons to close of windowed compartments. Reduced battery charge.
-SS Maia-Reduced battery charge. Added drainage bypass from lower hallway to ballasts. Fixed wiring issues.
-SS Rhea-Cluttered lighting has been fixed.
-SS Moros-Added more ammunition.
-Luxury Liner-Fixed BG, made a little more survivable.
-SS Odyssey-Variety of tweaks and fixes. Looks a little neater.
-SS Odyssey II-Added more loaded content to closets.
Alpha:
-Added in all the subs.
Last edited by Esoudiere on Fri Aug 19, 2016 7:42 pm, edited 11 times in total.
Re: Custom ships
#157All that glass makes me really nervous.
"I wish to have no connection with any ship that does not sail fast, for I intend to go in harm's way."
United Colonies Navy Ship Pack - UPDATED: 28 MAY 18
The Sailor's Manual - UPDATED: 1 JUNE 18
United Colonies Navy Ship Pack - UPDATED: 28 MAY 18
The Sailor's Manual - UPDATED: 1 JUNE 18
Re: Custom ships
#158Quite a bit of glass, it seems kind of fun for it being challenging, at the same time, crews tend to hate/blame the submarine and glass may be that thing they blame.
There are also some blindspots, I note that you aren't trying to make it a metal box with guns outside, but perhaps some depth charges on the blind spots wouldn't be a bad idea.
I like the glass idea, but it seems kind of far fetched, perhaps double it's layer, or better yet, make them metal with a glass extension to an extended room.
edit: also, unrelated to the sub, perhaps add description panels to the submarines to make them quick to see.
for example, before you show the desc of the sub, say "8MAN LARGE" or something of that sort.
There are also some blindspots, I note that you aren't trying to make it a metal box with guns outside, but perhaps some depth charges on the blind spots wouldn't be a bad idea.
I like the glass idea, but it seems kind of far fetched, perhaps double it's layer, or better yet, make them metal with a glass extension to an extended room.
edit: also, unrelated to the sub, perhaps add description panels to the submarines to make them quick to see.
for example, before you show the desc of the sub, say "8MAN LARGE" or something of that sort.
Re: Custom ships
#159QuickLoad wrote:Quite a bit of glass, it seems kind of fun for it being challenging, at the same time, crews tend to hate/blame the submarine and glass may be that thing they blame.
All in the essence of aesthetics and realism. I place glass where I think vision would be required; On the guns, in observation decks, in command rooms, and in the bedrooms. Also occasionally at the end of corridors, as it just feels kind of feels claustrophobic with the corridors ended in plain walls, for whatever reason. Some people may have understandable complaints, but then there are plenty of others that fit the niche of steel box with no windows.
I try to increase the number of guns on the sub depending on the size of the sub. A big, slow heavy submarine is hardly able to navigate creatures around itself, and so needs almost 360 degree gun coverage, where as a little submarine can easily swerve. Bottom Left is always a blind spot, just a rule of thumb I've adopted, so that the captain cannot simply abandon the navigation console to go fire guns as they need to move creatures into firing arcs. It's worked out so far; Might consider adding in depth charges, it's just they're a little difficult to coordinate especially with the smaller subs and I've yet to actually see a successful hit with them.QuickLoad wrote: There are also some blindspots, I note that you aren't trying to make it a metal box with guns outside, but perhaps some depth charges on the blind spots wouldn't be a bad idea.
I've seen a few subs where this idea has been put in place; It's hideous, to be frank. On a couple of the subs (SS Odyssey & SS Maia) I create seperate hulls that can be optionally closed with 'blast doors' but even that looks a little..Iffy to me, and so I'm reluctant to use it often.QuickLoad wrote: I like the glass idea, but it seems kind of far fetched, perhaps double it's layer, or better yet, make them metal with a glass extension to an extended room.
So, SS Scylla[SMALL][2P] : SS Moros [MEDIUM][6P] - that type of thing? Longer sub names tend to take up alot of the interface and on lower resolutions simply become broken and unreadable, so although it'd be highly convenient, if they want..You know..A brief summary of the sub, then they can read the description; The name is just there to be recognisable, not actually provide information. (Much like names for most things in life. The most informative names we get, unfortunately, are one's like "orange")QuickLoad wrote: edit: also, unrelated to the sub, perhaps add description panels to the submarines to make them quick to see.
for example, before you show the desc of the sub, say "8MAN LARGE" or something of that sort.
Re: Custom ships
#160No no, just in the beginning of the desc itself.Esoudiere wrote: So, SS Scylla[SMALL][2P] : SS Moros [MEDIUM][6P] - that type of thing? Longer sub names tend to take up alot of the interface and on lower resolutions simply become broken and unreadable, so although it'd be highly convenient, if they want..You know..A brief summary of the sub, then they can read the description; The name is just there to be recognisable, not actually provide information. (Much like names for most things in life. The most informative names we get, unfortunately, are one's like "orange")