SCPCB on Xbox?

#1
Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.

Re: SCPCB on Xbox?

#2
Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
Well... is XBOX have Windows OS? Hmm....
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Re: SCPCB on Xbox?

#3
Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
You'd have to port/modify/export it or use some special application with .exe support and the PC developers probably couldn't do this/won't have time yet/prioritise PC.
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Re: SCPCB on Xbox?

#4
Derplord4 wrote:Do you think you could work on SCPCB on Xbox? I mean there's already a ton of gamepad controls for the PC. It would be really cool and it would just make my day. After all, there's a ton of games like it on Xbox too.
Unless you want to re-write the whole game in another engine/scripting language, it's staying PC only.

Blitz3D doesn't support anything off of Windows, and it by its self doesn't support Windows well anymore due to it using DirectX7.

Also, read the FAQ next time.
Last edited by Nehpys on Tue Sep 13, 2016 1:17 am, edited 1 time in total.

Re: SCPCB on Xbox?

#6
Yes, because UWP.
It'd require rewriting large portions due to limited API support for Xbox One, but as long as you have the source code, it's doable.
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Re: SCPCB on Xbox?

#7
Nehpys wrote:Blitz3D doesn't support anything off of Windows, and it by its self doesn't support Windows that well due to it using DirectX7.
Well, it supports Windows very well already... Just not the latest versions.
Last edited by Cpbald on Tue Sep 13, 2016 6:34 pm, edited 1 time in total.
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Re: SCPCB on Xbox?

#8
Cpbald wrote:
Nehpys wrote:Blitz3D doesn't support anything off of Windows, and it by its self doesn't support Windows well anymore due to it using DirectX7.
Correction: It supports Windows very well, just not the latest versions.
...alright. I already said that.

Re: SCPCB on Xbox?

#10
Oh, and in case you couldn't tell/haven't been around, ports/rewrites aren't easy, the current Unity port is roughly the ninth(?) large scale attempt of porting the game.
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