Re: [1.3.7] SCP-914 Expansion Mod (SCP-427) (WIP)

#12
DL_Baryonyx wrote:[edited]: Wait forget it I looked a Canon tale about 447 and
What exactly happens when it touches dead bodies is
Spoiler
to quote the tale "447 makes the dead come back to life. That's it. No zombies, or mutants, or any of that monkey-paw bullshit."
Is there a source for that? Because my death message was going to be something along the lines of:
Spoiler
"Site compromised by [DATA EXPUNGED]. Request for detonation of omega warheads denied. Situation successfully contained after _ hours. Further investigation reveals subject D-9341 in possession of an instance of SCP-447-2 through unknown means. Subject D-9341 died while in possession SCP-447-2 and proceeded to cause [DATA EXPUNGED]."
That's not set in stone, but along those lines.
DL_Baryonyx wrote:Do you take SCP suggestions ?
Tentatively, yes. If I think they are achievable to make, make sense, and would add to the game. Things like 002 or something I probably wouldn't do because 002 would have no purpose in the game.

Re: [1.3.7] SCP-914 Expansion Mod (SCP-427) (WIP)

#13
EternalError wrote:
DL_Baryonyx wrote:[edited]: Wait forget it I looked a Canon tale about 447 and
What exactly happens when it touches dead bodies is
Spoiler
to quote the tale "447 makes the dead come back to life. That's it. No zombies, or mutants, or any of that monkey-paw bullshit."
Is there a source for that? Because my death message was going to be something along the lines of:
Spoiler
"Site compromised by [DATA EXPUNGED]. Request for detonation of omega warheads denied. Situation successfully contained after _ hours. Further investigation reveals subject D-9341 in possession of an instance of SCP-447-2 through unknown means. Subject D-9341 died while in possession SCP-447-2 and proceeded to cause [DATA EXPUNGED]."
That's not set in stone, but along those lines.
DL_Baryonyx wrote:Do you take SCP suggestions ?
Tentatively, yes. If I think they are achievable to make, make sense, and would add to the game. Things like 002 or something I probably wouldn't do because 002 would have no purpose in the game.
There's the source http://www.scp-wiki.net/a-slumber-did-my-spirit-seal there was a tale competition to answer five questions. One of the questions was, "What happens when SCP-447 touches a corpse?". Dmatix(the author of the tale I sent) won that section

And i suggest adding SCP-025-FR to your mod http://scp-int.wikidot.com/scp-025-fr

Re: [1.3.7] SCP-914 Expansion Mod (SCP-427) (WIP)

#14
DL_Baryonyx wrote:There's the source http://www.scp-wiki.net/a-slumber-did-my-spirit-seal there was a tale competition to answer five questions. One of the questions was, "What happens when SCP-447 touches a corpse?". Dmatix(the author of the tale I sent) won that section

And i suggest adding SCP-025-FR to your mod http://scp-int.wikidot.com/scp-025-fr
I'm not sure if that is one I would add. And I personally don't think that tale fits 447's description. Because why would you worry about 447 touching a guinea pig or a steak and having it come back to life to say there is nothing after death? To me, that doesn't make sense. That said, I think leaving the events that occur as a result of 447 vague as a part of my death message to be the best course of action.