CLgaming wrote:Maybe, but I dont have Bliz3D so I'm not so sure if the coding will allow it.
You can edit the .BB files in notepad, you just need someone to compile them. I'm also running on a trial version, on which my days are starting to draw short...
Regalis wrote:
It's easy to add, you could do it with just one line of code.
But you would also have to either take out the manual blink, or re-map the blinking.
Regalis wrote:
Code: Select all
If KeyHit(jump_key) Then Dropspeed = -0.x
Yes. But do you need a function to handle the Y value's speed, or does Blitz3D handle it automatically?
Regalis wrote:
There's not really any use for it, and it would require some changes to some rooms (like making sure the player can't jump over any railings that he's not supposed to get past).
I tried making a broken version of room3pit, so the player couldn't go into some rooms.