So, I've tried to open the save.txt file, because I wanted to find the keycodes
The only one I found is the keycode for the veryfineradio, like you know the... code for dr. maynards office? I guess.
But I want to know the other code that is on the SCP-372 document, like where is that saved, and where are the other saved at? I've tried to open the save.txt file with Notepad++ and put hexeditor on it but it didn't tell me anything. How can I open the save.txt file? Like what methods will tell me how to open it. I want to know it so I can learn like more coding and stuff?
Can someone tell me, please?
Re: Edit or open the save.txt file correctly?
#2I made some research and found out that the code written in SCP-372's file is actually not saved in any way by the game, instead it gets calculated using Dr. Maynards office code.karl-police wrote:So, I've tried to open the save.txt file, because I wanted to find the keycodes
The only one I found is the keycode for the veryfineradio, like you know the... code for dr. maynards office? I guess.
But I want to know the other code that is on the SCP-372 document, like where is that saved, and where are the other saved at? I've tried to open the save.txt file with Notepad++ and put hexeditor on it but it didn't tell me anything. How can I open the save.txt file? Like what methods will tell me how to open it. I want to know it so I can learn like more coding and stuff?
Can someone tell me, please?
This is the calculation written in the code for it:
Code: Select all
temp = ((Int(AccessCode)*3) Mod 10000)
If temp < 1000 Then temp = temp+1000
Some examples:
- 2451 ---> 7353
- 5414 ---> 6242
- 9554 ---> 8662
- 1321 ---> 3963
Or 9554 goes to 8662 because 9554*3 = 28662 and Mod 10000 removes the 2 in front of it.
The numbers in the list above are just some random examples, as there are a lot of possible codes for Dr. Maynards office (and thus for the other code written in the SCP-372 document as well).
Hope I could help out a bit with it
Re: Edit or open the save.txt file correctly?
#3PXLSHN wrote:I made some research and found out that the code written in SCP-372's file is actually not saved in any way by the game, instead it gets calculated using Dr. Maynards office code.karl-police wrote:So, I've tried to open the save.txt file, because I wanted to find the keycodes
The only one I found is the keycode for the veryfineradio, like you know the... code for dr. maynards office? I guess.
But I want to know the other code that is on the SCP-372 document, like where is that saved, and where are the other saved at? I've tried to open the save.txt file with Notepad++ and put hexeditor on it but it didn't tell me anything. How can I open the save.txt file? Like what methods will tell me how to open it. I want to know it so I can learn like more coding and stuff?
Can someone tell me, please?
This is the calculation written in the code for it:This means it gets the value of the access code and multiplies it by 3, then it uses "Mod 10000" in order to make the number not over 9999. The last step is to check if the number is smaller than 1000 (as 1000 is supposed to be the minimum) and if it is, then it adds 1000 to that number.Code: Select all
temp = ((Int(AccessCode)*3) Mod 10000) If temp < 1000 Then temp = temp+1000
Some examples:The number 5414 goes to 6242 because 5414*3 is 16242 and Mod basically removes the "1" in front of it (it removes the front number only if the value is 10000 or more).
- 2451 ---> 7353
- 5414 ---> 6242
- 9554 ---> 8662
- 1321 ---> 3963
Or 9554 goes to 8662 because 9554*3 = 28662 and Mod 10000 removes the 2 in front of it.
The numbers in the list above are just some random examples, as there are a lot of possible codes for Dr. Maynards office (and thus for the other code written in the SCP-372 document as well).
Hope I could help out a bit with it
thank you, very nice, but what does Mod mean? I've read what you said, that it removes the one infront of it when the value is higher than 10000 but, what does Mod stand for?
Re: Edit or open the save.txt file correctly?
#4It's kinda hard to explain.karl-police wrote: thank you, very nice, but what does Mod mean? I've read what you said, that it removes the one infront of it when the value is higher than 10000 but, what does Mod stand for?
It is a command which returns the rest of an division.
Examples:
Code: Select all
3 Mod 2 = 1
Code: Select all
10 Mod 8 = 2
Code: Select all
5 Mod 5 = 0
Code: Select all
31 Mod 3 = 1
Here's what my IDEal editor says about this command:
Code: Select all
Mod
Parameters:
None
Description:
Basically, this will divide your number as many times as possible by the divisor, then return you the remaining amount.
Example:
; MOD Example
; Divide 10 by 3 until you reach a point that you can't ; Then print the remaining value - in this case, 1 Print 10 MOD 3
Re: Edit or open the save.txt file correctly?
#5Whats about the other codes on the game?PXLSHN wrote:It's kinda hard to explain.karl-police wrote: thank you, very nice, but what does Mod mean? I've read what you said, that it removes the one infront of it when the value is higher than 10000 but, what does Mod stand for?
It is a command which returns the rest of an division.
Examples:As dividing 3 with 2 gives a rest of 1Code: Select all
3 Mod 2 = 1
As dividing 10 with 8 gives a rest of 2Code: Select all
10 Mod 8 = 2
As 5/5 = 1 and the rest is 0Code: Select all
5 Mod 5 = 0
As if you divide 31 with 3, you would first get 10, and a rest of 1.Code: Select all
31 Mod 3 = 1
Here's what my IDEal editor says about this command:Code: Select all
Mod Parameters: None Description: Basically, this will divide your number as many times as possible by the divisor, then return you the remaining amount. Example: ; MOD Example ; Divide 10 by 3 until you reach a point that you can't ; Then print the remaining value - in this case, 1 Print 10 MOD 3
Re: Edit or open the save.txt file correctly?
#6The other codes such as Dr. Harps code are always the same and are hardcoded within the Source Code.karl-police wrote: Whats about the other codes on the game?
Re: Edit or open the save.txt file correctly?
#7wait, all these codes are the same like... that, so I've looked it up in the source files too. Like that how to find out the code for hcz?PXLSHN wrote:The other codes such as Dr. Harps code are always the same and are hardcoded within the Source Code.karl-police wrote: Whats about the other codes on the game?
Re: Edit or open the save.txt file correctly?
#8Which one do you mean?karl-police wrote: wait, all these codes are the same like... that, so I've looked it up in the source files too. Like that how to find out the code for hcz?
The code for the maintenance tunnels is written on SCP-372's document.
There are also a few keypads with innacessible codes such as the keypad to Dr. Gears office or the doors to SCP-860's testing room. Those usually have the codes "ABCD" or "GEAR" which cannot be typed by the keypad at all.
Re: Edit or open the save.txt file correctly?
#9I thought they don't have a code at all, but well, so basically, there is another office next to Dr. Maynard, not sure which one it is but what would the code be for that, or is that Dr. Gears office. First of all, Dr. Gears room has a room and people can go inside it with noclip, and it actually has stuff inside.