Goodness me, now THAT is some serious talent! I'm amazed
A little bit darker (as previously mentioned) and it'll be spot on. I can't wait to walk through those woods.
(Finally some random woods without that underweight borderline-pedo stalking me)
Re: Downloaded Unity again, SCP-860-1 is the result.
#12What about the stalker wolf that hides in there?Serimah wrote:Goodness me, now THAT is some serious talent! I'm amazed
A little bit darker (as previously mentioned) and it'll be spot on. I can't wait to walk through those woods.
(Finally some random woods without that underweight borderline-pedo stalking me)
Aspiefox: The Forum Phox (Phoenix Fox).
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Re: Downloaded Unity again, SCP-860-1 is the result.
#13AspieFox wrote:What about the stalker wolf that hides in there?Serimah wrote:Goodness me, now THAT is some serious talent! I'm amazed
A little bit darker (as previously mentioned) and it'll be spot on. I can't wait to walk through those woods.
(Finally some random woods without that underweight borderline-pedo stalking me)
As long as it doesn't involve that really tall dude that could potentially tentacle-rape me... I don't really care about the things inside these woods ;)
Re: Downloaded Unity again, SCP-860-1 is the result.
#14That is awesome! Can't we use that model in the game?
Uhm. Yeah, can't come up with anything.
Re: Downloaded Unity again, SCP-860-1 is the result.
#15That may sounds gay, and my wife will probably slap me, but:
Let me love you, rly. THIS IS PERFECT! The best model I've seen so far! Congratulations!
Let me love you, rly. THIS IS PERFECT! The best model I've seen so far! Congratulations!
Re: Downloaded Unity again, SCP-860-1 is the result.
#16Isn't that a beatiful model? ;)
I think you should curve some trees like in the picture.
I think you should curve some trees like in the picture.
Re: Downloaded Unity again, SCP-860-1 is the result.
#17Convert to a mesh, then export. Import in fragMOTION, then export in .B3D. Problem solved!DjSaturn wrote: I will do some research on how difficult it is to convert unity terrains to blitz, but frankly from what I know, it might just be easier to send the blitz code over to unity...
(You may want to stop in Blender along the way to reset the origins and clear it up.)
Re: Downloaded Unity again, SCP-860-1 is the result.
#18First off, trying to not sound like a politician, thank you for the comments and suggestions, seriously.
Yeah i really want the trees to look like the one in the article, but the ones i'm using now won't bend very well.
Well it actually looks better live because the trees and fog move.
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As I said before I don't plan on making my own game however I might make a video excerpts from http://www.scp-wiki.net/document-860-i-and-ii
Sorry if I don't respond sooner. Off to work.
Yeah i really want the trees to look like the one in the article, but the ones i'm using now won't bend very well.
Well it actually looks better live because the trees and fog move.
Yeah, I was looking and someone may have made an addon to unity that helps with that process.mrpeanut188 wrote:Convert to a mesh, then export. Import in fragMOTION, then export in .B3D. Problem solved!DjSaturn wrote: I will do some research on how difficult it is to convert unity terrains to blitz, but frankly from what I know, it might just be easier to send the blitz code over to unity...
(You may want to stop in Blender along the way to reset the origins and clear it up.)
It's a little gay, but understandable.Rox wrote:That may sounds gay, and my wife will probably slap me, but:
Let me love you, rly. THIS IS PERFECT! The best model I've seen so far! Congratulations!
___
As I said before I don't plan on making my own game however I might make a video excerpts from http://www.scp-wiki.net/document-860-i-and-ii
Sorry if I don't respond sooner. Off to work.
Re: Downloaded Unity again, SCP-860-1 is the result.
#19My wife is slapping me right now, sorry. LOL
Re: Downloaded Unity again, SCP-860-1 is the result.
#20Kinda reminds me of Dream of The Bloodmoon, nice work.