Re: Future Horror 1.3[.7] FH7F [The 1.3.7F Bugfix Update]

#25
GojiratheGamer wrote:To be quite honest I wish there will be a remastered version of this due to how some of the textures are poorly made.
Also why dose 096 have black smudges on him?
I thought the marks would make 096 look a bit more "worn", but if you think that they look bad I'll remove them. Which textures are you referring to? I could change these as well if I agree with you on them. Anyway, thanks for the review.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: Future Horror 1.3[.7] FH7F [The 1.3.7F Bugfix Update]

#26
Precipitator wrote:
GojiratheGamer wrote:To be quite honest I wish there will be a remastered version of this due to how some of the textures are poorly made.
Also why dose 096 have black smudges on him?
I thought the marks would make 096 look a bit more "worn", but if you think that they look bad I'll remove them. Which textures are you referring to? I could change these as well if I agree with you on them. Anyway, thanks for the review.
what ones I'm talking about are the textures on scp-066 and how they look too cartoony and out of place with the main feel of containment breach, the black smudges on 096 also looks out of place and the overuse of that one creepy face.

Re: Future Horror 1.3[.7] FH7F [The 1.3.7F Bugfix Update]

#27
GojiratheGamer wrote:
Precipitator wrote:
GojiratheGamer wrote:To be quite honest I wish there will be a remastered version of this due to how some of the textures are poorly made.
Also why dose 096 have black smudges on him?
I thought the marks would make 096 look a bit more "worn", but if you think that they look bad I'll remove them. Which textures are you referring to? I could change these as well if I agree with you on them. Anyway, thanks for the review.
what ones I'm talking about are the textures on scp-066 and how they look too cartoony and out of place with the main feel of containment breach, the black smudges on 096 also looks out of place and the overuse of that one creepy face.
The first and last ones are still some funny memoriam from the old stupid versions I made, but I'll remove some of them.
I lead the SCP Auchenharvie Splinter.
Current Rank: Class C - Containment Specialist (Level 4).
Tester: Box of Horrors, SCP-CIM, N.T.F.
I develop the Future Horror Mod
Image

Re: Future Horror 1.3[.7] FH7F [The 1.3.7F Bugfix Update]

#28
Precipitator wrote:
GojiratheGamer wrote:
Precipitator wrote: I thought the marks would make 096 look a bit more "worn", but if you think that they look bad I'll remove them. Which textures are you referring to? I could change these as well if I agree with you on them. Anyway, thanks for the review.
what ones I'm talking about are the textures on scp-066 and how they look too cartoony and out of place with the main feel of containment breach, the black smudges on 096 also looks out of place and the overuse of that one creepy face.
The first and last ones are still some funny memoriam from the old stupid versions I made, but I'll remove some of them.
Thank you, I just found them weird next to everything else in the game anyways great work!

Re: Future Horror 1.3[.7] FH7F [The 1.3.7F Bugfix Update]

#29
GojiratheGamer wrote:
Precipitator wrote:
GojiratheGamer wrote: what ones I'm talking about are the textures on scp-066 and how they look too cartoony and out of place with the main feel of containment breach, the black smudges on 096 also looks out of place and the overuse of that one creepy face.
The first and last ones are still some funny memoriam from the old stupid versions I made, but I'll remove some of them.
Thank you, I just found them weird next to everything else in the game anyways great work!
What I meant to say is some of the textures look unrealistic and out of place next to the other things in the game.
Anyways great work on the textures and sound effects!