Re: SCP:CB Official Trailer #2

#32
Lotims wrote:
Juicy wrote:What the hell the song is on Faceless website too: http://facelessgame.com/index.html


Look at the top right corner

:o what a coincidence
Wow, what are the odds? haha. I wonder if it came right after the trailer. Then i'd be like "Hey!" haha
Is that a bad thing? Slender fanboys are known to be assholes, since they're all 13, we could be accused of STEALING! :cry:
Image
I WANT TO [REDACTED] INSIDE TWILIGHT SPARKLE
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!

Re: SCP:CB Official Trailer #2

#33
Destructoid wrote:
Lotims wrote:
Juicy wrote:What the hell the song is on Faceless website too: http://facelessgame.com/index.html


Look at the top right corner

:o what a coincidence
Wow, what are the odds? haha. I wonder if it came right after the trailer. Then i'd be like "Hey!" haha
Is that a bad thing? Slender fanboys are known to be assholes, since they're all 13, we could be accused of STEALING! :cry:
Well, at least SCP: CB is scarier than slender haha, and they know it :)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: SCP:CB Official Trailer #2

#34
I love it. Really, really well done.
What I like the most, is the music and the cuts.
Somehow, the music represents the SCP universe itself.
Theres the cheerful music, which is somehow creepy at the same time, that represents the site on normal days. Where weird things happen, but they are rutine.
The cuts with screams represent the containment breaches, they are brutal and deadly, but short. So when they are done, the rutine starts again, and then it reapeats. Which is represented by the music and screams alterating.
.
.
.
How the hell don't I have an A in english? I can find bullshit themes in almost everything.
-Resident Bacon Fanatic-

Re: SCP:CB Official Trailer #2

#35
spartan322 wrote:I love it. Really, really well done.
What I like the most, is the music and the cuts.
Somehow, the music represents the SCP universe itself.
Theres the cheerful music, which is somehow creepy at the same time, that represents the site on normal days. Where weird things happen, but they are rutine.
The cuts with screams represent the containment breaches, they are brutal and deadly, but short. So when they are done, the rutine starts again, and then it reapeats. Which is represented by the music and screams alterating.
.
.
.
How the hell don't I have an A in english? I can find bullshit themes in almost everything.
Thanks!
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com

Re: SCP:CB Official Trailer #2

#36
I thought that the trailer was overall very well done.

However I have two critiques.

1. I felt that most of the video was too dark, except for the parts with a lot of lighting. This may be a aesthetic choice or a consequence of the video making process.
2. The last part showing the SCP:CB logo felt a bit blurry for me.

Nonetheless I really like the video? Did you say you were making another trailer as well?
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: SCP:CB Official Trailer #2

#37
Steelpoint wrote:I thought that the trailer was overall very well done.

However I have two critiques.

1. I felt that most of the video was too dark, except for the parts with a lot of lighting. This may be a aesthetic choice or a consequence of the video making process.
2. The last part showing the SCP:CB logo felt a bit blurry for me.

Nonetheless I really like the video? Did you say you were making another trailer as well?
Ya, when I recorded the initial footage, about 100gb of it was pitch black dark, and I had NO idea why. So I spent about 6-7 hours correcting all the footage to be visible, so I tried as hard as I could to make the dark spots as bright as I could. It also seemed a little bit darker than the one I have on my computer. I will focus on this on the main trailer. The last part I animated a static slight light to go behind the screen part of the logo to appear as if it were a light up light, but I also added a slight blur focal point to add perception depth to it as it slowly moved back into the dark. I also edited the video on a 27in iMac in 2K resolution and watched it in 4K. So I guess I couldn't tell how blurry it was until it was uploaded since I created it in such a high quality setting, I will try and keep that in mind :)
And yup, remember I sent you a PM about it. The animated stuff everyone was wanting to have in it was what I was planning for my main trailer which would take two weeks of straight editing and so on to complete. This I edited in two days, but poured 90 hours which included all the recording. I still have over 250gb of unused footage on my harddrive which I plan to use for the main trailer. I just need to find some animators who are wanting to help out, I already know Omniary said he would like to. I think it would just be cool to have animated scenes as an official thing almost. This trailer, believe it or not, was a side thing that I had no planning out for, but worked but butt off to make sure it would be up to standard with what I think the game deserves. I just picked out footage I recorded over the past two weeks and edited it together and made sure it looked good by just saying "This would look cool!" haha. So seeing such a huge response from everyone on the site and on youtube was amazing to me, it really gave me insight on what people like and what I can improve on, even though 97% of the comments all said it was awesome haha :D If you think that this trailer is fine then I will wait a while until a newer one is needed, but I am always willing to help out then with any graphical projects, such as pictures, logo's, models, music, sound, etc.
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.

http://www.gageallen.com