SCP-173
The current model has an unnecessarily high polycount (~10k), so it could use some optimization.
Regalis wrote:Technical stuff:
- blitz supports .x, .3ds and .b3d formats, but I have converters for most major file types so the files don't necessarily have to be in these formats
- textures should be .jpeg, .png or .tga
Even the 173-model with 17,000 polygons didn't seem to cause any problems, so I don't think the amount of polys is a major issue. Anything less than 10,000 should be ok for the NPCs, but random prop stuff and items should have less than a few thousand polys.Poly/Triangle Limit, so we can make the most aesthetically pleasing models that are optimized for your engine
1024x1024 is used in most textures atm, but I think 512x512 or 256x256 is enough for smaller models (like the key or stuff like that)Texture Size (Or give us a current texture for another model that has unused UV space, and allow us to map onto there. Two models one texture!)
.obj, .3ds, .b3d, .FBX or .xPreferred File Format .objs seem to be the most universal, but perhaps you have reasons to select another