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SCP - WANDER (0.0.7(FINAL) Update)

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BJFowLer
BJFowLer
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Re: SCP - WANDER (need voice actors)

#91 by BJFowLer
I Kinda Do :oops:
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  • Mon Jan 14, 2013 11:25 pm
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SaitoFOX
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Re: SCP - WANDER (need voice actors)

#92 by SaitoFOX
BJFowLer wrote:I Kinda Do :oops:
got it all done yet?
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  • Wed Jan 16, 2013 6:24 pm
BJFowLer
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Re: SCP - WANDER (need voice actors)

#93 by BJFowLer
Yeah
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  • Thu Jan 17, 2013 12:10 am
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SaitoFOX
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Re: SCP - WANDER (need voice actors)

#94 by SaitoFOX
well, unity 4 update broke my scripts again... gotta repair again...
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  • Thu Jan 17, 2013 12:17 am
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Cbjfan1
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Re: SCP - WANDER (need voice actors)

#95 by Cbjfan1
I would look into Navigation and Nav mesh agents for the zombies
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  • Thu Jan 17, 2013 12:24 am
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SaitoFOX
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Re: SCP - WANDER (need voice actors)

#96 by SaitoFOX
Cbjfan1 wrote:I would look into Navigation and Nav mesh agents for the zombies
i tried, but i could only apply pathfinding for 173, the zombies seem to like falling through the ground with free pathfinding.

to use navmesh i need unity pro.
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  • Thu Jan 17, 2013 12:57 am
BJFowLer
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Re: SCP - WANDER (need voice actors)

#97 by BJFowLer
well, unity 4 update broke my scripts again... gotta repair again...
Och,sorry about that i know how you feel.
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  • Thu Jan 17, 2013 4:09 am
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SaitoFOX
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Re: SCP - WANDER (need voice actors)

#98 by SaitoFOX
BJFowLer wrote:
well, unity 4 update broke my scripts again... gotta repair again...
Och,sorry about that i know how you feel.
this time all my GUI needs to be Updated and repaired. its not as bad as last time.
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  • Thu Jan 17, 2013 4:31 am
BJFowLer
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Re: SCP - WANDER (need voice actors)

#99 by BJFowLer
Oh good luck. I hate when crap like that happens. But hey thats game development for you.
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  • Thu Jan 17, 2013 5:20 am
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Re: SCP - WANDER (need voice actors)

#100 by SaitoFOX
BJFowLer wrote:Oh good luck. I hate when crap like that happens. But hey thats game development for you.
repairs , maintenance > actual progress.
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  • Thu Jan 17, 2013 5:25 am
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