Mann. Co corpse grade quicklime.Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
Re: Suicide Guard's P90.
#41
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
Mann. Co corpse grade quicklime.Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
EASTER EGGJuicy wrote:And when you use it, you win a free hat.Destructoid wrote:Mann. Co corpse grade quicklime.Jellycog wrote:Don't you think the foundation should have some sort of corpse degrading solution/substance for easy decomposing?
What would happen to the P90 if put onRegalis wrote:Yeah, I guess it's a bit weird that it can't be picked up.
I wouldn't mind guns in the game, as long as you can't use them. They would be useless against the SCPs anyway, but I don't like the idea of being able to shoot down the MTF ("it's out of ammo" -message would prevent that though). It's just that I don't think making models for D-9134's hands, animating them and writing a ton of code for a pretty much useless feature is worth the effort.
But I guess showing a message telling that the gun is empty when you try to pick it up would be a good addition.
One thing that should be emphasized with 914 is that putting an item into does not mean you will get something useful, unfortunately with the way the game is designed most people will assume that Very Fine = Great Item output.Deus_Ex45 wrote:What would happen to the P90 if put on
914
Yes, and hello sparks ^.^Sparks wrote:The good thing with 914 is that the game is far from finished yet, so there's plenty of room and time to make perhaps 100s of different outcomes before the game is done.
Also the function, that if you put 2 items or more into 914 it would make an item out of them, like a keycard and the navigator would make the navigator both a key and a navigator.
(Not 100% of the time though)
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