A Hideous Beast wrote:God DAMN IT OP your avatar picture and your image signature are both fucking amazing.
I approve, but to satisfy the SCP fans you could make it so that there are a ton of dangerous steps that one must take to put the lights back on.
And I don't think lights would take away from the atmosphere, I think 173 and 106 would terrify people no matter what.
Lol, thanks. I love editing the default game textures, such as putting different faces on 173. Makes for great avatars.
I actually joined no longer than a couple of hours ago. I've lurked this forum since the game was in 0.2.1 or earlier.
Also, what you said about taking dangerous steps to turning the lights back on. I agree. If we could put a fuse box or something in the maintenance tunnels and have the player replace a broken fuse (possibly a new fuse could be found in the Doctor's offices),
then flip the primary lighting switch in the electrical center, I'd say that's quite a challenge that could be rewarded with light! Because right now, the maintenance tunnels do nothing else but summon Radical Larry (106) on my ass. They need a real, functional purpose.
FoxMccloud64 wrote:Imagine Amnesia with all lights on, Slender with My Little Pony sounds and a rainbow sky, the same would happen, without MLP :S
Sometimes, turning lights on can be a whole new experience. It doesn't necessarily have to be dark to be scary. Why, just look at Amnesia. It's the atmosphere, not the darkness, that makes the game unsettling.
http://www.youtube.com/watch?v=MfR8p7hOf8I