Re: SCP Suggestions General
#412Aren't SCP-372 and SCP-096 already "contained"? Well, inert is a closer word for it. You can only intentionally cause them to start following you. There's not a reason for it, all you have to do is walk around SCP-096 and not enter SCP-372's chamber room.SCP 513 wrote:I recommend to contain SCP 173, SCP 372 and SCP 096
As for SCP-173, why would you want to contain him? That's like beating the final boss in a video game only 10 minutes in and doing nothing else but exploring the over-world.
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598
Re: SCP Suggestions General
#413I just thought of this. The S-Nav Ultimate's anomaly-detecting ability should be expanded upon by three additional details.
1) It should detect all SCPs, including safe-class and the anomalous items. I noticed it never detects SCP-914, which would be useful if you needed to find your way back to SCP-914 to refine more items.
2) It should be able to detect more than two SCPs/anomalous objects. As I have come to understand it, it will only warn you of two at a time, which is a massive bother (someone correct me on that if I'm wrong).
3) The better of the three ideas to implement. The area of detection should be color-coded to show the anomaly's classification. A red circle represents Keters (106, 682), a yellow circle represents Euclids (012, 079, 096, 173, 372, 650, 895), a green circle for Safes (714, 860, 914, 1025), and a white/grey circle to represent anomalous objects and joke SCPs (420-J, 789-J, Anomalous Ducks).
1) It should detect all SCPs, including safe-class and the anomalous items. I noticed it never detects SCP-914, which would be useful if you needed to find your way back to SCP-914 to refine more items.
2) It should be able to detect more than two SCPs/anomalous objects. As I have come to understand it, it will only warn you of two at a time, which is a massive bother (someone correct me on that if I'm wrong).
3) The better of the three ideas to implement. The area of detection should be color-coded to show the anomaly's classification. A red circle represents Keters (106, 682), a yellow circle represents Euclids (012, 079, 096, 173, 372, 650, 895), a green circle for Safes (714, 860, 914, 1025), and a white/grey circle to represent anomalous objects and joke SCPs (420-J, 789-J, Anomalous Ducks).
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598
Re: SCP Suggestions General
#41496 isnt contained. In the wiki it says there should not have video surveilance. Thats just a normal lockroom where 173 would stand. 96 just entered there and butchered alot of people in that roomVirtus Tenebrae wrote:Aren't SCP-372 and SCP-096 already "contained"? Well, inert is a closer word for it. You can only intentionally cause them to start following you. There's not a reason for it, all you have to do is walk around SCP-096 and not enter SCP-372's chamber room.SCP 513 wrote:I recommend to contain SCP 173, SCP 372 and SCP 096
As for SCP-173, why would you want to contain him? That's like beating the final boss in a video game only 10 minutes in and doing nothing else but exploring the over-world.
One day, on Steam..
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26 Fe + Mexican food =: lets see if you're oh so mister oh so smart
26 Fe + Mexican food =: who am i
ShadowDust: IronFajitas
26 Fe + Mexican food =: fuck
ShadowDust: *flies away*
Re: SCP Suggestions General
#415I doubt this will make it into the game, but I hope to see it so I guess it's worth a shot... I would like to suggest SCP-250 in the game. His containment chamber can be seen and if you enter it's a mini forest and SCP-250 is roaming its containment. It would not be a free roaming SCP it would only be moving around in its containment chamber.
Re: SCP Suggestions General
#416
(no reference to any post)
Creator of SCP: Containment Breach Trailers, Creator of Containment Breach: Run.
http://www.gageallen.com
http://www.gageallen.com
Re: SCP Suggestions General
#418If you read past the first sentence, you'd see I KNOW he's not contained, but inert.ShadowDust wrote:96 isnt contained. In the wiki it says there should not have video surveilance. Thats just a normal lockroom where 173 would stand. 96 just entered there and butchered alot of people in that roomVirtus Tenebrae wrote:Aren't SCP-372 and SCP-096 already "contained"? Well, inert is a closer word for it. You can only intentionally cause them to start following you. There's not a reason for it, all you have to do is walk around SCP-096 and not enter SCP-372's chamber room.SCP 513 wrote:I recommend to contain SCP 173, SCP 372 and SCP 096
As for SCP-173, why would you want to contain him? That's like beating the final boss in a video game only 10 minutes in and doing nothing else but exploring the over-world.
Lol, idiot detected: http://steamcommunity.com/sharedfiles/f ... =131669598
Re: SCP Suggestions General
#419I'm voting no on containing 173. He's the only one that should not be contained. In fact, now that you can make ith through the pocket dimmension semi-easily. 106 shouldn't be contained. But there should be some way to stop 096. Maybe if you avoid him for several minutes, the MTF would blast his limbs off.SCP 513 wrote:I should say to recommend SCP 173 to get contained... Maybe you could trap him by getting SCP 131 or SCP 718?
and I recommend the Plague Doctor SCP 049