I love it! And the SCP wouldn't happen to be the one called B-
And Destructoid was never heard from again.
Re: Dev Topic #2
#381
DRIVER_IRQL_NOT_LESS_OR_EQUAL
Atheros drivers SUCK!
As a memento to Destructoid, I shall finish the sentence that the poor bastard couldn't finish. He wanted to say that he thought the next addition to Containment Breach would be The B@^$%#&*estereSd_SUPHA K33tErzey. I would also like to inform the facility that there have been several reports of a containment breach with SCP-732 lately. Report any alte#*$^YuuZ_NEhuzC@TCHZ M333@*&$^Destructoid wrote:I love it! And the SCP wouldn't happen to be the one called B-
And Destructoid was never heard from again.
And bullet holes man.Irontaco wrote:One thing i guess would contribute to the atmosphere of the game could be some more chaos in office areas, flipped and upside down desks, piles of sheets of papers, books, or some pens scattered on the ground, that kind of stuff.
If I remember correctly the heads of the bodies in-game are turned backwards already, indicating 173 killed them. I'm probably wrong though.Lotims wrote:Bodies of office workers, especially in these areas. Another cool idea is have remnants of the handy work of many of the SCP's around. Such as a body coated in the black mucus by SCP-106, or a broken neck from SCP-173. Or blood splatters over walls and floors from SCP-096. Hell, even vastly destroyed areas due to SCP-682 (for 682, I know he isn't in game, but I think it would be cool to run across a completely destroyed room or hallway that indicated he went through there)
I should go check.SlinkyCatalyst wrote:If I remember correctly the heads of the bodies in-game are turned backwards already, indicating 173 killed them. I'm probably wrong though.Lotims wrote:Bodies of office workers, especially in these areas. Another cool idea is have remnants of the handy work of many of the SCP's around. Such as a body coated in the black mucus by SCP-106, or a broken neck from SCP-173. Or blood splatters over walls and floors from SCP-096. Hell, even vastly destroyed areas due to SCP-682 (for 682, I know he isn't in game, but I think it would be cool to run across a completely destroyed room or hallway that indicated he went through there)
I always thought something like that should be added in. It does certainly make sense and is more canon.Virtus Tenebrae wrote:I definitely said this somewhere else in the forums. There should be more aggressive signs of SCP-106 around the facility. SCP-106 is absolutely sadistic in the canon, but the game version is sadly pretty tame. All he really does is play with you for a few minutes before letting you out of his dimension. The canon SCP-106 is much more cruel and destructive. The few survivors of the PD don't get out scotch-free. Agent █████ didn't even look human after ol'was done with him. Either more aggressive signs of
should be included, or another method of SCP-106 catching you should be used. I suggest a form of dragging, or him leaning over you face-to-face before dragging you in.
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Omniary: fuck you anglerfish can't smell
Dr. Trialtrex21: how you know bitch
Omniary: it probably could smell you though
could probably smell your fucking dank ass nasty powersuit structure gel trog ass enslaved protein bullshit sloshing in your suit from a mile away
Holy crap, some real colours in the facility to lighten it up a bit! I like that! My guesses on the new SCP is either 650, 772, or 049. Either way, I can't wait for the next update!Regalis wrote:Good news: the map generator update is coming along nicely. I won't give any guesses on when I'll release v0.7, but I'm quite confident that it's going to be worth your wait.In addition to the better facility layout and new/updated rooms, it will also include at least one new SCP. It's not SCP-682, but it's one of the SCPs that people have been suggesting since the beginning of SCP-CB. And it's scary as fuck.
A WIP picture of the "office zone".
A new room in the first zone ("light/euclid containment zone").
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