Re: Six-Eight-Two

#222
I will reserve full judgement until I can see/play a version in higher quality, I will say that from what I saw in that video a few things struck me.
1. Weapon sway from movement: When the player is moving with their gun aimed forward I think the gun is wavering far too much, I would also say that when the player sprints that their gun is lower on the screen.

2. Lack of variety in map design: While I can't make a full assessment on this, I will say that there is seemingly a lack of differing environments to move in, it seems the only area the player is in is a large set of corridors that are double the size of SCP-682, it would be nice to see different environments.

That also ties in to something I saw in the video, during the first part before the first death, I though that I saw the player attempting to run into a doorway to avoid SCP-682, however due to the quality I saw that the player only tried to hide in a corner. It would be nice for the player to move into smaller rooms such as research labs and the such.
I will say that my main concern for this game continues to be longevity and replayability, it seems for now all the player does is run away and shoot SCP-682 in a set of similar looking corridors, nice looking ones granted. I apologize if this has already been asked, but what else can the player do aside from run away, shoot and contain SCP-682? Considering that this is a containment breach I would imagine that SCP-682 is not the only SCP on the loose.
SCP:CB Administrator. 99% of my statements are my own and do not represent the official developers viewpoint.

Re: Six-Eight-Two

#223
Please bear in mind that this is still a pre alpha, there is a tonne to be done, and not all of it is done at once.

1) Weapon swaying has already been reduced

2) We were trying to go for similar corridors, obviously textures are still to be implemented, so they will look different in maybe colour and blood splatter, but the physical shape of them will not change, or not yet, anyway.

The game lasts as long as you want it to last, you can set the size of the map through variables before you set up the game, as I have said before,

We will add more SCPs, just not anytime soon, this is stricly about addendum 682-B, nothing more, in terms of replayability, everything is random, just like CB, we will always add new ways to slow 682, like mini objectives and so fourth, but like I said, all in time :) Right now, you can run, shoot, blow the barrels up under him and shoot doors to come down on top of him or block his way, you can also do all of this with up to 9 players in co op, after all you are part of a mobile task force.

We will soon add 'maintenance tunnels' also, which are smaller more compact tunnels, which can be used to get away from 682 as he cannot fit inside them.

Like I said a lot is still to be added, and were only scratching the surface with what we have so far, hope this answers most, if not all of your questions. Thank you for feedback and reading :)

~Danivity
They were, disgusting.

Divinity website : http://divinitystudios.webs.com/