Re: A Longtext of Ideas [SCP-990 ADDITIONS]

#61
scpharrisee wrote:My main question is, how will 990 be portrayed or will he be portrayed at all? It could be more cryptic if he wasn't portrayed, as the player would shockingly discover that the "old man" from the 990 document was the same voice in their dream. If anything, his portrayal should be akin to a static, picturesque image and look very dreamy. The game's engine won't do justice to a detailed model of 990, and if anything a blurry image would be more fantasy-like wouldn't it?
Hmmmmmmmmmm...... hmm. Maybe we could do animated cut scenes? Like uh... I'll get an example
[youtube]<iframe width="560" height="315" src="http://www.youtube.com/embed/XJ_LnIWKR8c" frameborder="0" allowfullscreen></iframe>[/youtube]
Ah, this is a crappy example, but something along these lines, but with more effects and distortion. It'd be cool, if we had a talented artist. :D

Re: A Longtext of Ideas

#62
To be honest, the 990 dream really fits the most in the beginning. The only ending that (even vaguely so) suggests D-9341 lives is the Gate A one. I still feel this one is the best draft anyways.
Spoiler
Popuphater wrote:Another draft:
[Sequence and game begins with D-9341 appearing in a park with SCP-990 on a bench facing towards water (like this :right: http://scp-wiki.wdfiles.com/local--files/scp-990/scp990 but without explosion in background)]

990: Take it in... peace. It's a luxury.

[SCP-990 turns to face D-9341]

990: You look afraid. Why? Don't be afraid, it's a beautiful day -- rather, night -- but it sure seems like day, doesn't it? I guess that's what dreams do. I would happen to know -- or I should, given the amount of time I spend in these things.

[Pause -- Background scene begins to gradually fade into white or black (TBD) over the course of the monologue]

990: You're quite the quiet one, aren't you?

[Short Pause]

990: Alright then, I'll tell you outright, in case my hints weren't enough. You're in a dream, this may be the last one you will ever have, for nightmares come ahead.

[Pause]

990: When you wake up, you will be taken. Taken to a place I know quite well, the Foundation. They say they will have everything under control. No reason not to believe them, they've done it for a very long time now. But, this time, when you go, things will go wrong.

[High-pitched tone starts to fade in]

990: You must stay alert, put survival first, and trust nobody.

[Pause]

990: If I were you, I wouldn't want to wake up. But, unfortunately, you must.

[High-pitched tone takes over and D-9341 wakes up to an MTF agent shaking him awake in a prison cell]

MTF: C'mon! Get up! Get up now!

[MTF notices D-9341 awake]

MTF: You're being relocated. Now! Let's go! We got 32 others waiting for you!

[Player controls D-9341through the prison to the outside and into a van]

[Van doors close and player wakes up in original intro]
I'd like make to some adjustments and additions on this one, seeing as how it's the best one imo so far.
It slep time bunner.

Re: A Longtext of Ideas

#63
Omniary wrote:To be honest, the 990 dream really fits the most in the beginning. The only ending that (even vaguely so) suggests D-9341 lives is the Gate A one. I still feel this one is the best draft anyways.
Spoiler
Popuphater wrote:Another draft:
[Sequence and game begins with D-9341 appearing in a park with SCP-990 on a bench facing towards water (like this :right: http://scp-wiki.wdfiles.com/local--files/scp-990/scp990 but without explosion in background)]

990: Take it in... peace. It's a luxury.

[SCP-990 turns to face D-9341]

990: You look afraid. Why? Don't be afraid, it's a beautiful day -- rather, night -- but it sure seems like day, doesn't it? I guess that's what dreams do. I would happen to know -- or I should, given the amount of time I spend in these things.

[Pause -- Background scene begins to gradually fade into white or black (TBD) over the course of the monologue]

990: You're quite the quiet one, aren't you?

[Short Pause]

990: Alright then, I'll tell you outright, in case my hints weren't enough. You're in a dream, this may be the last one you will ever have, for nightmares come ahead.

[Pause]

990: When you wake up, you will be taken. Taken to a place I know quite well, the Foundation. They say they will have everything under control. No reason not to believe them, they've done it for a very long time now. But, this time, when you go, things will go wrong.

[High-pitched tone starts to fade in]

990: You must stay alert, put survival first, and trust nobody.

[Pause]

990: If I were you, I wouldn't want to wake up. But, unfortunately, you must.

[High-pitched tone takes over and D-9341 wakes up to an MTF agent shaking him awake in a prison cell]

MTF: C'mon! Get up! Get up now!

[MTF notices D-9341 awake]

MTF: You're being relocated. Now! Let's go! We got 32 others waiting for you!

[Player controls D-9341through the prison to the outside and into a van]

[Van doors close and player wakes up in original intro]
I'd like make to some adjustments and additions on this one, seeing as how it's the best one imo so far.
Agreed, this is the best intro so far as well. When I suggested 990 at the end, I meant it to go with the gate A ending, just to be clear. Also, I still don't think MTF would move D class, they seem too important for that, when normal guards could do it.

Re: A Longtext of Ideas [SCP-990 ADDITIONS]

#67
Omniary wrote:I was thinking that perhaps the 990 segment could be a pre-animated short video that would play, not sure how or who it would be done by, though. Perhaps it could be an SFM animation?
Reminds me of those Games that have FMVs play during a Cutscene with Pre-Rendered Graphics rather than Real Time Models. Possibly a 3D Program could be used to do such a thing then have it rendered as an .avi or more compressed format. Blender was used to make Short Movies, after all.
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Re: A Longtext of Ideas [SCP-990 ADDITIONS]

#70
FireFox wrote:
Omniary wrote:I was thinking that perhaps the 990 segment could be a pre-animated short video that would play, not sure how or who it would be done by, though. Perhaps it could be an SFM animation?
Reminds me of those Games that have FMVs play during a Cutscene with Pre-Rendered Graphics rather than Real Time Models. Possibly a 3D Program could be used to do such a thing then have it rendered as an .avi or more compressed format. Blender was used to make Short Movies, after all.
Yeah, the thing is that I don't really think the game could support an impressive monologue with dynamic lighting and close ups and realistic facial animation. Hopefully the pre-rendered animation wouldn't overshadow the contents of the game itself, that is.

Also, music: will there be a track playing during the dream scene? I certainly think it'd be a lot more impressive with one. Something similar to the stuff in the ambience thread, maybe a bit less threatening, and more calming. (it is a dream after all)
It slep time bunner.
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