Re: Containing 106

#61
Serimah wrote:
Spiffycat wrote:Imagine the disaster if Regalis decided adding in a chance for SCP-106 to destroy the recontainment control panel. Maybe if you are lucky, he won't appear from behind as you wonder why the control panel was destroyed...
it'd be a relief of somekind to see him appear on a more... regular... basis in game.
I'd happily crap my pants to see more of him.
Please no...I have enough with Ceiling Larry
WOOMY! *squid glibberish*
my water changed to this form by boiling, extensively used for the generation of mechanical power, for heating purposes, etc.

Re: Containing 106

#62
Jellycog wrote:
Serimah wrote:
That guy really does like my ass...

Everyone likes your ass, Serimah.

But mostly SFK. He likes your ass big time.
My god.
Uhm. Yeah, can't come up with anything.

Re: Containing 106

#63
Jellycog wrote:You should hear the teamspeak chats...



And the steam chats. SCP Rule 34 links here, Serimah's twisted stories there.


But yeah, SFK does dig that ass.
Mind showing me on the way?
Last edited by GruntunitG602 on Mon Jan 07, 2013 5:48 am, edited 1 time in total.
Uhm. Yeah, can't come up with anything.

Re: Containing 106

#64
Torchwood-5 wrote:
I encountered the same problem after the release of v6.4. I tried the recall protocol whilst modding the game. I raised the magnets, turned around, and nearly dropped my laptop in fright when he incapacitated me.
Why the recal doesn't work in the current versions suddenly basically makes capturing 106 impossible but it can be beneficial; it means the player has a guarantee to escape Gate A whilst the MTF are occupied with 106
Already fixed... http://scpcbgame.com/forum/viewtopic.php?f=11&t=873
Regalis is adding it next update
M-x dingus-mode

Re: Containing 106

#65
MonocleBios wrote:
Torchwood-5 wrote:
I encountered the same problem after the release of v6.4. I tried the recall protocol whilst modding the game. I raised the magnets, turned around, and nearly dropped my laptop in fright when he incapacitated me.
Why the recal doesn't work in the current versions suddenly basically makes capturing 106 impossible but it can be beneficial; it means the player has a guarantee to escape Gate A whilst the MTF are occupied with 106
Already fixed... http://scpcbgame.com/forum/viewtopic.php?f=11&t=873
Regalis is adding it next update

Nope. Not really it isn't. This issue still remains for me in the current version. I'm no idiot... I've managed to contain 106 just fine back in the days.
But the Update didn't fix the 106 issue for me at all :/ Quite the opposite... now I simply gave up on containing him and simply try to wander through his pocket dimension.

Oh yeah... anybody else a bit.. surprised... about the "Autosave" at the beginning of the Pocket Dimension?
My Youtube Account: http://www.youtube.com/user/TheSerimah
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Re: Containing 106

#66
Theres an auto-save in the pocket dimension??? :shock:

Now i'm even more terrified of 106.... :106:

Place is hard enough to get out of, now theres no more intentionally dying so i respawn outside. :sad:

Also, i don't remember ever having trouble containing him, even in v.7.1, i guess i just kept getting lucky.
ERIC IS LOVE, ERIC IS LIFE.

Re: Containing 106

#67
Y U REVIVE 6 MONTH OLD THREAD??! :096: :096: :096:
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Containing 106

#68
scpharrisee wrote:Y U REVIVE 6 MONTH OLD THREAD??! :096: :096: :096:
Thats for the mods to decide, and I say, seeing as its the first time in months Serimah is back and posting, I'm gonna let this one pass.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: Containing 106

#69
Sparks wrote:
scpharrisee wrote:Y U REVIVE 6 MONTH OLD THREAD??! :096: :096: :096:
Thats for the mods to decide, and I say, seeing as its the first time in months Serimah is back and posting, I'm gonna let this one pass.
Fair enough, I'm sorry for losing my cool. I blame it on 096 :P
"Yes, it's a goddamn nuke, but if 682 survives and adapts we'd be boned beyond belief."
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Re: Containing 106

#70
SCP-500 wrote:Theres an auto-save in the pocket dimension??? :shock:

Now i'm even more terrified of 106.... :106:

Place is hard enough to get out of, now theres no more intentionally dying so i respawn outside. :sad:

Also, i don't remember ever having trouble containing him, even in v.7.1, i guess i just kept getting lucky.
Yeah well... after dying in Larry's PD I'd click Load and end up back at the beginning of his little kingdom.
And I agree, it's now damn impossible to get out unlike before! Especially those moving stone... uh.. things.... that kick you off the ledge.
Oh... 106 literally FALLING ON YOUR HEAD while you're slowly descending those pillars scared the daylights out of me.

But back to Containment. I ended up just leaving 106 to wander around.
I still do the following.


1. Turn off the Magnets
2. Turn on the Sound Transmission
3. Break the poor bastards femur
4. Wait for 106 to appear in the cell
5. Turn on Magnets
6. Turn around and start crying

Either I'm just untalented/unlucky/stupid (or all three) or Larry is just too into me to leave me alone.


Oh, sorry for the Thread revival but I thought it would be more logical rather than creating new threads about the same topic. Especially since I started this one in the first place :D
Yup, I'm back from the dead. Almost quite literally.
My Youtube Account: http://www.youtube.com/user/TheSerimah
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