Re: Multiplayer mod?

#231
ShadowZ wrote:If any1 has better ideas, tell meh :)
Maybe you should D-Class Voice when communicating though radio?
Like that one on Ch.4. :idea:

BTW, I can't wait until relase date :)

Re: Multiplayer mod?

#232
SCP-714 wrote:
ShadowZ wrote:If any1 has better ideas, tell meh :)
Maybe you should D-Class Voice when communicating though radio?
Like that one on Ch.4. :idea:

BTW, I can't wait until release date :)
No, unless there is a voice chat, there is no point in that. It'll probably work in text chat.

Re: Multiplayer mod?

#233
:173:
Ltn Vasquez wrote:
SCP-714 wrote:
ShadowZ wrote:If any1 has better ideas, tell meh :)
Maybe you should D-Class Voice when communicating though radio?
Like that one on Ch.4. :idea:

BTW, I can't wait until release date :)
No, unless there is a voice chat, there is no point in that. It'll probably work in text chat.
Yes, Your Right...

Re: Multiplayer mod?

#234
rarityismahwaifu wrote:
Ltn Vasquez wrote:And to rarityismahwaifu, gas masks have to be doubled, it's not a different matter. It is, after all, an item.
That is what I was implying.
Rarity lover, your pretty late for that.

Re: Multiplayer mod?

#236
rarityismahwaifu wrote:I was gone for a while. I actually studied for the finals exams.
Nice. we finished a few weeks back. Anyways, I expect progressis going well, eh?

Re: Multiplayer mod?

#237
If someone is going to creat a MOD I would totally play it. If you need some sugestions I think that when you start the intro sequence, you should have all players use the regular one only it would happen to players one by one. You know what I mean? Its like the guard walks down the hall and gathers the players one by one. You know what I mean? :?

Re: Multiplayer mod?

#238
Sloan32 wrote:If someone is going to creat a MOD I would totally play it. If you need some sugestions I think that when you start the intro sequence, you should have all players use the regular one only it would happen to players one by one. You know what I mean? Its like the guard walks down the hall and gathers the players one by one. You know what I mean? :?
I had a simalar idea, have both players spawn in different cells and start together. Although, one-by-one means it would take longer.

Let me say this again, welcome.You should probably see all the topics to get all ideas about the game.

Re: Multiplayer mod?

#239
Ltn Vasquez wrote:
SCP-714 wrote:
ShadowZ wrote:If any1 has better ideas, tell meh :)
Maybe you should D-Class Voice when communicating though radio?
Like that one on Ch.4. :idea:

BTW, I can't wait until release date :)
No, unless there is a voice chat, there is no point in that. It'll probably work in text chat.
What? Screaming in voice chat wont be hilarious? :D
But multiplayer can support TeamSpeak?
Working projects:
Spoiler
SCP Minecraft mod

Re: Multiplayer mod?

#240
Wait a minute... I just realized some great things.
Off the bat, 173 should not move if you stare at the lockroom monitor. And you'd be able to see others on the monitor.
Kool.
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