Re: SCP-513

#181
hug0905 wrote:i don't see a double post anywhere....
I removed it.
It slep time bunner.

Re: SCP-513

#182
Just a quick update:

Hopefully, this will be finished soon, when the model will be succesfully updated. This won't take three months again. I‘ll send the model to Regalis, so he may add 513 in the next version.

Re: SCP-513

#183
SCP-513 wrote:The 096 placeholder is made by Night, he also created a new model for 096.
Just wanted to point out the placeholder model was by Mirocaine.
It slep time bunner.

Re: SCP-513

#184
Omniary wrote:
SCP-513 wrote:The 096 placeholder is made by Night, he also created a new model for 096.
Just wanted to point out the placeholder model was by Mirocaine.
Oh. Carry on, then...

I am just going to continue working on the model.

Re: SCP-513

#187
so do you have the texture files for the bell? Oh, and the room needs a name like 'room513', or just '513', and the commands list needs to have the teleport option.
bleh

Re: SCP-513

#188
SCP-Sean wrote:so do you have the texture files for the bell? Oh, and the room needs a name like 'room513', or just '513', and the commands list needs to have the teleport option.
Yes, yes I have it.

And Regalis also has the bell with textures, too. And also he has my room I sent to him.

Re: SCP-513

#189
Since theirs a hole in the wall, I was thinking of a new cameo appearance for 682.
I'd imagine the scene goes like this.....

Once you open the giant blast door, SCP-682 breaks down half of the wall and you
can hear somebody screaming and running away from 682. And 682 running to said
person.

Now, since the model only appears, breaks down the wall, walks until you can't see 682,
and disappears. I think that it would bearly lag the game. Or Regalis can use the file
"682arm.jpg" extend it a bit, and just make the left body of 682 that breaks down the wall.

Kinda a stupid idea but, meh. :|
http://en.wikipedia.org/wiki/SCP:_Containment_Breach OMG!!! SCP:CB HAS A WIKEPEDIA PAGE ED^#^tr^#eYH%
The preparation for a dive is always a tense time

Re: SCP-513

#190
anyway, the 682 idea, Its a good idea but no, I think that the wall should just be broken down. Allthough, I think that :106: should have decayed the door to where the cowbell is, and when the player approaches it, it falls down, causing the bell to ring, triggering SCP-513-1. :shock:
bleh