i think everyone should hear that ambient10 is a door^^Omniary wrote:Well, I can contribute to explaining some of the sounds I did and what they were intended to be.
Spoiler
Re: What are all the ambient sounds supposed to be?
#12Ambient sounds are the sound which always play. It's giving you the mood.
Maybe working on a SCP project.
Re: What are all the ambient sounds supposed to be?
#13yes it wouldn't be so scary without the ambient sounds ^^3rlite wrote:Ambient sounds are the sound which always play. It's giving you the mood.
Re: What are all the ambient sounds supposed to be?
#14I found somthing out! Ambient16 CAN'T be a vent due to if you listen carefully, you will hear somebody groaning, is it the player or is it somebody else. It sounds more like a lure subject in SCP-106's cell (You know himCridone wrote:I decided to do a whole list of all the ambients.
Ambient1: A wire system over surging (I know this because I heard it in real life before)
Ambient2: SCP-173/rolling stone
Ambient3: A failing machine.
Ambient4: A (broken)fan.
Ambient5: Something heavy falling.
Ambient6: A failing machine.
Ambient7: Gears and pulleys.
Ambient8: SCP(-682), Chaos Insurgency, and/or guards.
Ambient9: A big door being opened.
Ambient10: A door far away being closed.
Ambient11: SCP-173/rolling stone
Ambient12: A machine roaring.
Ambient13: Pulley.
Ambient14: Guard, camera, sound device.
Ambient15: Medium vent blowing out air.
Ambient16: Big vent blowing out air.
Ambient17: Small vent blowing out air.
Ambient18: Intercom.
Ambient19: The lights surging.
Any and all of these can be incorrect.

But overall I have to agree with you.
I'm a brony, got a problem, then please go away. -->
Re: What are all the ambient sounds supposed to be?
#16I have to agree though, Ambient16 sounds more like something you'd hear around 049 or 008 with the strange distortion.
But I may re-check this just to be sure...
But I may re-check this just to be sure...