Re: xors3D

#2
Link in OP wrote:"Officially we support headers for Blitz3D, BlitzMax and C++ (plain C, OOP version in progress)."
Too bad the entire website is broken.
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Re: xors3D

#3
I didn't dig my grave as deep as I have by downloading software off of the website. :P

Re: xors3D

#4
DOUBLE POSTING AND REVIVING OLD THREADS IN JUST ONE DAY!!!?
ITS A MIRACLE IM STILL WITH YOU ALL!
Now in all seriousness I may have a solution to our dynamic lighting/directx 9/vertex n outdated shit problem.
Ive found a working link (sort of)
http://hot.xors3d.com/

Re: xors3D

#5
Hm, this could work if there's someone out there with enough time to port the game to Xors3D. It all depends on whether someone is ready to learn how to code stuff with this newer engine.
ey b0ss, can I habe de pussi plz?

Re: xors3D

#6
NO PORTING NEEDED!!!
Its an "extension" for B3D!

Re: xors3D

#7
mrslig100 wrote:NO PORTING NEEDED!!!
Its an "extension" for B3D!
Oh, well that's bloody good news. Judging by some of videos of this engine I've seen, it looks visually pleasing and runs well, too. Now all that needs to be done is for you to get this extention noticed by as many people as possible. Hopefully Regalis will be drawn to this eventually.

EDIT: You might want to change the name of this thread to something more appealing like: Possible Engine Improvement: Xors3D.
ey b0ss, can I habe de pussi plz?

Re: xors3D

#8
This is a "dead" project
It has not been officially cancelled.
The guy who made it appears to have abandoned it a long time ago so I may have a go trying to "un-trial ;)" It.
If I can get this thing going ill try to incorporate it into SCPCB
http://www.2shared.com/file/oudWadxV/xors3d.html

Re: xors3D

#9
mrslig100 wrote:This is a "dead" project
It has not been officially cancelled.
The guy who made it appears to have abandoned it a long time ago so I may have a go trying to "un-trial ;)" It.
If I can get this thing going ill try to incorporate it into SCPCB
http://www.2shared.com/file/oudWadxV/xors3d.html
Glad to hear you're up to the task! I hope you won't give up on this like all other porting-projects have ended with.
ey b0ss, can I habe de pussi plz?

Re: xors3D

#10
:P
A day without a given up project is a day wasted!