Re: v0.6.1 Changelog/bugs

#11
Steelpoint wrote:Very nice update, but I had a query.

I noticed that when I walk my character's view is tilting side to side slightly, while it might be a but more realistic I find it a bit annoying at times.
That's not the only thing, his view zooms in and out.
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Re: v0.6.1 Changelog/bugs

#12
Steelpoint wrote:I noticed that when I walk my character's view is tilting side to side slightly, while it might be a but more realistic I find it a bit annoying at times.
It personally felt fine for me, I had no real gripes with the change, it really did make the game feel oh so different despite it being so subtle. And I found the Amnesia-esque effects near 173 or 106 pretty cool.

Oh, and it seems that Regalis, you did indeed fix the PD glitch. Me and Trex both got captured at one point, and we both escaped successfully. :D

And hm, let me think of some things that were more-so bugs than praise.

Ah yes, at one point in the 3(4 maybe?)-way tunnels, I went under one path, and 173 freaking landed on me and ninja'd me, I didn't notice any vents. The spawn command also seems to be broken, I couldn't make anything appear for the life of me, trying 'vest', 'medkit', 'firstaid', 'battery', none appeared, I just got a "Item not found" message on every one. And the guard in the intro sequence's death was a bit screwed for me, it repeated once for some reason.
It slep time bunner.

Re: v0.6.1 Changelog/bugs

#13
The MTF's outside Gate A are totally oblivious to you until you get maybe a meter away from them, they'll just casually sit there looking at you until you get really close and then "STOP RIGHT THERE!"

Re: v0.6.1 Changelog/bugs

#14
This is also quite annoying, but as soon as the 106 sequence is over, the helicopters will instantly move to you and won't leave you alone. They'll hover over the terminal esque area, the out-of-sight keypad-corridor, and wait for you as soon as you walk out the door. It's a bit tedious, since they will hound you as soon as you exit, but since it's so close to the exit, it doesn't matter too much.
It slep time bunner.

Re: v0.6.1 Changelog/bugs

#15
Omniary wrote: The spawn command also seems to be broken, I couldn't make anything appear for the life of me, trying 'vest', 'medkit', 'firstaid', 'battery', none appeared, I just got a "Item not found" message on every one.
It isn't broken, you have to spawn it as it is written in the inventory so instead of GasMask you should try Gas Mask as it is written in the inventory.

EDIT: What the actual fuck?
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Re: v0.6.1 Changelog/bugs

#16
Oh, I see.

And the helicopters won't leave you alone most of the time, they can shoot you through the roof of the tunnel sometimes.
It slep time bunner.

Re: v0.6.1 Changelog/bugs

#17
This next bug is something minor but might want to take a look at it.
(Yes I used cheats to get 3 ballistic vests)
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Re: v0.6.1 Changelog/bugs

#18
WhiteAce wrote:
Omniary wrote: The spawn command also seems to be broken, I couldn't make anything appear for the life of me, trying 'vest', 'medkit', 'firstaid', 'battery', none appeared, I just got a "Item not found" message on every one.
It isn't broken, you have to spawn it as it is written in the inventory so instead of GasMask you should try Gas Mask as it is written in the inventory.

EDIT: What the actual fuck?
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That... looks wierd.
What fun is there in making sense?
Now, if you will excuse me i have some chaos to wreak.
Resident forum robot monkey, and chaos incarnate.
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Re: v0.6.1 Changelog/bugs

#19
One more bug to report (I found an infinite eye bar bug aswell, but I forgot how I did it, all I know is I had godmode on and was sitting in the gas while SCP-173 kept moving infront of me)

This bug is odd... By already having a ballistic vest on I took it off and put it back on in the pocket dimension, after coming out of the pocket dimension I now had infinite sprint and could literally run forever.
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