Re: What are all the ambient sounds supposed to be?

#11
Omniary wrote:Well, I can contribute to explaining some of the sounds I did and what they were intended to be.
Spoiler
Ambient10- Someone operating a door, to give the impression that the player isn't alone, in both a threatening and non-threatening way.
Ambient12- An unknown SCP. (originally sample is from a submarine squeaking)
Ambient13- A tremor in a nearby room.
Ambient14- A radio/communications device giving off an alert (originally an EAS alert)
Ambient15- Me. :106:
Ambient18- Machinery (was originally sampled from a hydraulic lift of sorts).
i think everyone should hear that ambient10 is a door^^
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Re: What are all the ambient sounds supposed to be?

#14
Cridone wrote:I decided to do a whole list of all the ambients.
Ambient1: A wire system over surging (I know this because I heard it in real life before)
Ambient2: SCP-173/rolling stone
Ambient3: A failing machine.
Ambient4: A (broken)fan.
Ambient5: Something heavy falling.
Ambient6: A failing machine.
Ambient7: Gears and pulleys.
Ambient8: SCP(-682), Chaos Insurgency, and/or guards.
Ambient9: A big door being opened.
Ambient10: A door far away being closed.
Ambient11: SCP-173/rolling stone
Ambient12: A machine roaring.
Ambient13: Pulley.
Ambient14: Guard, camera, sound device.
Ambient15: Medium vent blowing out air.
Ambient16: Big vent blowing out air.
Ambient17: Small vent blowing out air.
Ambient18: Intercom.
Ambient19: The lights surging.

Any and all of these can be incorrect.
I found somthing out! Ambient16 CAN'T be a vent due to if you listen carefully, you will hear somebody groaning, is it the player or is it somebody else. It sounds more like a lure subject in SCP-106's cell (You know him :106:)
But overall I have to agree with you.
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